From: David B. <dav...@gm...> - 2010-11-22 18:24:08
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Hello, I just posted a source tarball and win32 build for tuxmath-1.9.0. This is the first release in a while, and the first windows build in a long while. Highlights: - LAN multiplayer mode - it generally works, but still has a few issues. We still need to provide a "chooser" screen if more than one server thread is detected on the local network. For now, the player just gets a message saying to stop all but one of the servers. We also need a "stop server" option, as currently the only way to do it is to exit tuxmath entirely. On the client side, it is still possible for the comets on different player's screens to lose synchronization. The logic handling new comets and waves in the LAN game is pretty complicated - I think we need to redo this so the server dictates these things more directly, instead of following the pattern of the single player game. - Increased use of SVG - Mandatory use of t4k_common. - mingw-cross-env used to create windows crossbuild. The crossbuilds are now completely "cookbook", obviating the need to set up a complicated crossbuild (or native win32) environment by hand. I've upgraded my wife's iMac to Snow Leopard, so I'm going to take another stab at updating MacPorts and hopefully building a dmg installer. I don't think I will be able to build for ppc anymore, however. Best, David Bruce |