From: David B. <dav...@gm...> - 2010-11-04 01:53:46
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Hello all, I believe that the latest tuxmath (using t4k_common) is nearly releasable. The linux build works without apparent problems, AFAICT, and can be built with either autotools or cmake for both t4k_common and tuxmath itself. I have put together a nearly fully-automated crossbuild process for tuxmath using mingw-cross-env. There are some scripts in tuxmath's git repo under buildw32/ which set up the mingw-cross-env build environment and build the tuxmath installer file itself. They seem to work properly on my machines. I have done some initial testing of LAN play, and it partially works: 1. A windows XP client properly detects a tuxmathserver running on a linux machine, and can play a network game. 2. A windows machine can run the server from within tuxmath, and it will be detected by a linux client, but the server name doesn't come through correctly. 3. On windows, if the server is started within tuxmath, it does not get detected if you try to join the LAN game from within the same instance of tuxmath (on linux, this works properly). Also, it doesn't work even if the server and client are two separate instances of tuxmath on the same machine. This is all just with the machines I have at my house tonight (a work laptop and my collection of home linux boxen). So, I don't know for sure whether two windows machines can play against each other. So, if anyone else wants to test this out, I would welcome any feedback, particularly if you can pinpoint the problems. I'm reluctant to post this as a public release just yet with some known obvious bugs remaining, but I can put up the crossbuild on Alioth so it is only visible to logged-in Alioth members/guests. Best, David Bruce |