From: Amos B. <amo...@ya...> - 2010-10-03 17:45:14
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Last year I wrote to this list explaining that our group, runasimipi.org, was creating a version of TuxType and TuxMath for the Andes with Andean graphics and translations in Quechua and Aymara. Irma Alvarez, our volunteer in charge of graphics went home to Peru, so the project was put on hold. Well, Irma has returned to Bolivia and is now working on completing the Andean graphics set for TuxMath. The idea is for Andean children to feel pride in their native culture and to convince them that their native languages are "modern" and "cool", rather than outdated relics only spoken by their grandparents who don't understand modern technology and urban life. This is a huge issue, since these languages are rapidly disappearing. According to a 2001 census in Bolivia, 76% of Bolivians over the age of 65 speak a native language, but only 25% of children between the age of 0 and 4 years old speak a native language. To that end, Irma has replaced Tux the penguin with a cute condor we call "Kunturcha" who is wearing a ch'ullu, which is an woolen Andean cap with ear flap. In menu screen, Kunturcha periodically flaps his/her wings. Now the comets destroy adobe huts with condors inside instead of igloos with penguins. Irma has added a foreground from the Andes with llamas in the background to put on top of the space imagery in the background. We have also replaced all the graphics with words ("wave", "score", "PAUSED", "Game Over", etc) with their equivalents in Quechua and Aymara. We have also convinced Shanti (Santiago Guillen), who is a musician from Cuzco, Peru, to let us use his music in TuxType and have changed some of the sound effects. Now the warning siren when the game starts has been changed to a pututu (andean horn) and the cheer has been changed to people clapping and shouting "Jallalla!" for Aymara and "Kawsaychu!" for Quechua. Once I get a chance, I will upload all the graphics and sound files to our server and send you guys a link to download them. We would like to get these graphics incorporated into TuxMath. Unfortunately, TuxMath currently doesn't have the ability for the user to select the language and a theme to change the graphics and sound. What I had to do is simply replace all the original files and recompile TuxMath. We would like to see TuxMath have language selection and theme selection in the interface like TuxType. Is there any chance that these features will be added in a future version of TuxType? I figured out how to add Quechua and Aymara translations to TuxMath, but selection of the language based on the system language doesn't work because nobody has a computer with the system language in Quechua or Aymara. If using a Linux system, we can start up TuxMath in Quechua by using the command: LANGUAGE=qu_BO tuxmath or in Aymara with the command: LANGUAGE=ay_BO tuxmath I guess that it wouldn't be too hard to create packages for Ubuntu, Debian and Fedora which would create menu items which start TuxMath using these commands. The menu would have options like: Games > TuxMath > Aymara > Quechua > Spanish We already had to create menu options for AbiWord in Quechua and Aymara, so we can probably do the same for TuxMath, but if we really want wide diffusion of the program we need to use Windows Is there some way to to select the language for TuxMath in Windows? If there is no way to select the language in Windows, I guess that we could compile a version of TuxMath for Aymara and a version for Quechua which would replace the English and Spanish translation files with Aymara or Quechua, so TuxMath would appear in those languages. I have had quite a bit of trouble trying to compile TuxMath. First of all, I can't figure out how to compile TuxMath from the code from subversion. I downloaded the code OK, but I can't figure out how to compile it. Is there some readme file which explains how to do this? So then I went to http://tux4kids.alioth.debian.org/tuxmath/download.php but I was unable to find the a source code tarball for version 1.8.X. I finally found the code for version 1.8.0 at https://alioth.debian.org/frs/?group_id=31080 So I downloaded it and compiled it in Ubuntu 10.04 (Lucid Lynx). The instructions for compiling in Ubuntu in doc/INSTALL.txt should be changed to include the librsvg2-2, librsvg2-dev, libsdl-net1.2, libsdl-net1.2-dev packages. So lines 196-7 in doc/INSTALL.txt should be changed from: For example, on (K)Ubuntu Hardy, you could say: sudo apt-get install libsdl1.2debian-all libsdl1.2-dev libsdl-ttf2.0-0 libsdl-ttf2.0-dev libsdl-pango1 libsdl-pango-dev libsdl-mixer1.2 libsdl-mixer1.2-dev libsdl-image1.2 libsdl-image1.2-dev To: For example, on (K)Ubuntu Lucid, you could say: sudo apt-get install libsdl1.2debian-all libsdl1.2-dev libsdl-ttf2.0-0 libsdl-ttf2.0-dev libsdl-pango1 libsdl-pango-dev libsdl-mixer1.2 libsdl-mixer1.2-dev libsdl-image1.2 libsdl-image1.2-dev librsvg2-2, librsvg2-dev libsdl-net1.2 libsdl-net1.2-dev Another thing that I noticed is that this uninstalls the pulseaudio package for SDL. Is there any way to compile SDL to use pulseaudio? (Not really a big deal since the audio sounds fine without pulseaudio.) I managed to compile TuxMath 1.8.0 in Debian Lenny and Ubuntu Lucid without any problems, but I still can't figure out how to do this in Windows. doc/INSTALL.txt says that TuxMath for Windows can be compiled in Linux by creating a directory with all the DLLs for SDL: The svn repository has a directory with copies of all of these files: tuxmath/people/dbruce/tuxmath_dll But I can't find this directory in the old svn repository or in the new git repository. What is the command to download it? Cheers, Amos Batto www.runasimipi.org |