From: Brendan L. <bm...@ri...> - 2010-08-11 19:46:41
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All, I'm also going through some documentation, mostly for the API in t4k_common.h, and *finally* getting some testing in on the ancient Mac. Action items for the last few days: *Get TuxMath merged into master--if this is okay with David, I haven't seen any instability in TuxMath. TuxType is a different story. *Publish HTML docs--who's taking care of the website these days? *Include some automation for moving future functions out into the library. Most likely, this will be another dumb Perl script :) Best, Brendan On Sat, Aug 7, 2010 at 6:27 AM, Wenyuan Guo <guo...@gm...> wrote: > Time sure flew! I'm off to complete my source documentation for > changes I've made. Good luck to everyone! > > Wenyuan > > On Sat, Aug 7, 2010 at 3:39 AM, Brendan Luchen <bm...@ri...> wrote: > > Hi Tim, > > > > On Fri, Aug 6, 2010 at 6:29 AM, Tim Holy <ho...@wu...> wrote: > >> > >> On Thursday, August 05, 2010 09:32:18 pm you wrote: > >> > I look forward to testing the improvements! > >> > > >> > Why wait :)? Take a look now, and tell me if there are any gaping > holes > >> > to > >> > plug up before focusing on documentation and--well--testing. But yes, > >> > time > >> > sure has flown. I should be tying up all the major stuff by tomorrow. > I > >> > hope. > >> > >> Good point! It seems I've been waiting to check master---I'm still > clunky > >> on > >> git, I guess, and don't always notice updates in other branches (how the > >> heck > >> do you know that there are things waiting to be pulled?). But I just > >> switched > >> to commonification, and it plays well! At the user level, one way I > >> noticed > >> that it's improved over master is that on the "campaign" modes it > doesn't > >> dump > >> a whole lot of text to the console. I did notice a bit: > >> > >> Entering start_campaign() > >> Stage cadet > >> Round 1 > >> Starting game... > >> > >> and that could presumably be put under our "debug" infrastructure, but > >> it's > >> much, much less than master currently dumps. And I did not notice any > >> disadvantages to commonification. > > > > > > What a pleasant surprise! There was one disadvantage, and a big one: > sprite > > caching wasn't working properly due to the dimensions being read > > incorrectly. But I think I've nailed that one. Much earlier than I > expected, > > too. At this point, I'm ready to call it stable, if there aren't any more > > subtle bugs hiding, and move on to tidying things up as per SoC > guidelines. > > The campaign could definitely use an update or two. I don't think it's > been > > touched for over a year (certainly not since Bolek put in the sweet > > debugging system), barring the quick fix a couple of weeks ago. I'll make > a > > note to give it some TLC. > > Best, > > Brendan > > > ------------------------------------------------------------------------------ > > This SF.net email is sponsored by > > > > Make an app they can't live without > > Enter the BlackBerry Developer Challenge > > http://p.sf.net/sfu/RIM-dev2dev > > _______________________________________________ > > Tuxmath-devel mailing list > > Tux...@li... > > https://lists.sourceforge.net/lists/listinfo/tuxmath-devel > > > > > |