From: Brendan L. <che...@gm...> - 2010-07-20 05:20:33
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Hi all, > If SDL threads do what we need, we might as well just go with that. > It will make our code cleaner if we can avoid a bunch of #ifdef > HAVE_PTHREADS or #ifdef WIN32 conditionals to handle cross-platform > differences. Yep, SDL is pretty good at doing that so we don't have to :) I thought the pthreads code for the LAN game "just works" so I didn't even mention it, but so much the better if it stands to benefit as well. AFAIK it's a bit more involved than the rendering thread--are we doing anything "fancy" that might not be available from SDL? -Brendan |