From: Brendan L. <bm...@ri...> - 2010-06-10 15:40:52
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Wenyuan, > Actually, only SVG based sprites are cached in PNGs. If the sprites are > loaded from PNGs, they are not affected at all. Cheers! Well, I meant in the event a cached PNG version is found and loaded, it would immediately be saved out again, but I'm just eyeballing the source code. In any case, you said the performance is good; that's what matters :) I'm getting a segfault when I attempt to run tuxmath, and I can't nail it down. The fault is somewhere inside our call to png_write_info(), but it looks like a valid call, or at least not passing in any NULLs. I'm attaching my GDB session with 'tuxmath -w' and the program output from 'tuxmath --debug-all' in case it makes any sense to you :) @Tim: Wow! Wherever you are, it sounds fun. I guess, welcome to the mile-high club of free software (?) -Brendan |