From: Brendan L. <bm...@ri...> - 2010-05-29 00:47:38
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I like all three ideas. The collision detection might work best in the form of a "cloaking" power-up. Custom key-mapping is very desirable if the control scheme gets much more complicated, and nice to have in general. Sounds like a good feature for libt4kcommon! Starting with 2 and working up might actually be better educationally, since, practically speaking, it's more useful to know your multiples/powers of 2 and 3 than, say, 13 or 17. Anyone know 17^4 offhand ;)? <tangent> I had another idea for a factoring game that I'll throw out here before I forget it--each number is represented as a connected set of squares, sort of like Tetris blocks. For example 6 would look like [6|6|6|6|6|6] The player would break down the blocks by clicking on the boundaries between blocks (the '|' here) until it's separated into a set of same-size sections. I feel this would visually drive home the concept behind factorization, which is something that many kids have trouble grasping. The idea might be extended to square numbers (represented by squares, of course, with similar mechanics for break-down), and perhaps more exotic things like triangular numbers. </tangent> Thoughts? -Brendan 2010/5/28 David Bruce <dav...@gm...>: > Hi, > >> >> My idea is to make it possible to turn off collision detection, >> so that kids concentrate more on math than on steering the >> spaceship. > > Sounds great! > > How about this? I was just chatting with my sixth-grade daughter, and > we came up with the idea of adding one prime factor with each level: > > e.g. - on the first level, Tux only has the "2 Gun", and all the rocks > are powers of 2. > - for the second level, Tux additionally has the "3 Gun", and > the rocks are 2^n * 3^m. > and so forth for a few more primes. > > (we were again thinking about FPS-type games, where a big part of the > reward for progress is the unlocking of additional "weapons"). > > I think that would make it quite a bit more educational, and fun. > > Cheers, > > David > > ------------------------------------------------------------------------------ > > _______________________________________________ > Tuxmath-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxmath-devel > |