From: Michał Ś. <tux...@sw...> - 2010-05-28 20:09:36
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---- On Fri, 28 May 2010 22:01:51 +0200 David Bruce <dav...@gm...> wrote ---- >Hi, > >I've also been thinking of tinkering with Factoroids. At the last >GSoC Mentor Summit, I had a chance to chat with Sam Lantinga (the >creator of SDL) for a while. Sam loved the idea of Factoroids and had >a suggestion for an enhancement that sounds really cool - instead of >having to type in the "factor" separately before each shot, make each >small prime factor a different "weapon" a la Quake. So, if the player >enters "2", Tux loads up the "2 Gun" at the console, and similarly for >3, 5, 7, 11, and however many primes we want to support. We could >modify the "laser" function to show the tux ship shooting a "2" >numeral at the asteroid, and perhaps even flash the corresponding >equation (e.g. " 12 = 2 x 6") for correct hits. Haha cool! My idea is to make it possible to turn off collision detection, so that kids concentrate more on math than on steering the spaceship. Regards, Michał |