From: David B. <dav...@gm...> - 2010-05-28 20:02:00
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Hi, I've also been thinking of tinkering with Factoroids. At the last GSoC Mentor Summit, I had a chance to chat with Sam Lantinga (the creator of SDL) for a while. Sam loved the idea of Factoroids and had a suggestion for an enhancement that sounds really cool - instead of having to type in the "factor" separately before each shot, make each small prime factor a different "weapon" a la Quake. So, if the player enters "2", Tux loads up the "2 Gun" at the console, and similarly for 3, 5, 7, 11, and however many primes we want to support. We could modify the "laser" function to show the tux ship shooting a "2" numeral at the asteroid, and perhaps even flash the corresponding equation (e.g. " 12 = 2 x 6") for correct hits. I think kids would enjoy something like that. It would also make the game a little less awkward to play - as it stands now, it is a little hard to jump back and forth between the arrow keys and the number keys. As a further mod, we perhaps might want to support custom key mapping for anyone who might conceivably take the game seriously. Just a few thoughts - David |