From: David B. <db...@ta...> - 2005-10-23 11:39:58
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I have been hacking on tuxmath for the last two weeks or so for the benefit of my seven year old daughter. I have been working from the sources in Debian Sid. So far, I have made the following changes: 1. limiting the game to two comets and preventing speed-up with new levels (probably not of general interest - done to keep my daughter from panicking). 2. added support for negative answers for subtraction - this probably is of general interest. Today I plan to implement a negative sign to the LED display, and also a command-line option regarding negative answers. 3. modifications to the graphics - our helmet penguin on the options screen has a pink bow to signify a girl penguin. This is pretty trivial, but perhaps some parents would desire this customization. At any rate, my daughter got a kick out of it. I am currently working on a significant overhaul of the "Options" menu. I want to implement finer-grained control of the question ranges, and also to give the child player a "mission" to complete. As it stands now, the game always ends in defeat, albeit maybe with a lot of points. I would like to be able to designate a set of math problems for kids to answer, and if they do so while keeping the cities alive, they win, with a "victory" screen and perhaps a printable certificate. I have not previously contributed to open-source projects. I have done a fair amount of C and C++ programming for my own amusement over the last ten years. I will read up on patch and other utilities. -- David Bruce |