From: Calvin A. <cal...@ya...> - 2001-11-29 12:17:51
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When run on the framebuffer console (ie. no X) tuxmath flashes the comets, cities and tux at his desk. It appears to happen at framerate one frame the parts are visible and the next they're invisible. This only applies to the console game, works fine under X. Also I've noted that if the data is missing or placed incorrectly instead of the error being handled graciously as it is in X, when on the console the error causes a complete lock up. I've verified this on several different setup (video cards, cpu's distro's and gcc's 2.7 up to 2.9.3) On very fast machines 300mhz or faster running with kernel 2.4.8 (and newer) and X 4.1 (low latency stuff) the number of comets and the speed with which they desend drops to less than 10 seconds for the fall and I've seen as many as 8 - 12 comets on the screen at once! Also under those conditions the numbers seem to get rediculously large for the math operations (137 * 11!!!) I can't even get that one!!! __________________________________________________ Do You Yahoo!? Yahoo! GeoCities - quick and easy web site hosting, just $8.95/month. http://geocities.yahoo.com/ps/info1 |