From: David M. <ma...@si...> - 2001-09-10 22:48:44
|
On Monday, September 10, 2001, at 05:58 PM, William Kendrick wrote: > On Mon, Sep 10, 2001 at 02:51:03PM -0700, Samuel Hart wrote: >>>>> On Sun, Sep 09, 2001 at 01:38:36PM -0400, David Marshman wrote: >> <snip> >>>> Dave, Bill.... any thoughts/preferences? >>> >>> Dave? :) >> >> David Marshman.... the original poster & BeOS packager/porter ;-) >> >> I was just asking if he had any thoughts as well. > > Oh, sorry, I wasn't asking who Dave was, I was pretty much saying > "I dont have thoughts/prefs... Dave, do you?" :) Here I am :) Sorry to be causing confusion, but I don't get chance to read my e-mail until I've (at least) got home from work... You're lucky tonight - my better half is out playing golf, and I seem to have mislaid our daughter and the baby sitter (?!), so I'm actually getting some quality time to myself.... Anyway, here's the link to the BeBits page: http://www.bebits.com/app/2502 I'm fine with you giving me access to the sourceforge upload page, or you could just add a link to the BeBits page (I think that's what you did with TuxTyping). Either way is cool with me.... > <snip> >> I haven't heard a drop, other than the fact that the game can be a bit >> fast >> (which I always reply that there will be a slider or something to >> adjust the >> speed later on... which I'm assuming is a natural choice for an >> option). >> >> We will hear more once we get another release that includes more binary >> choices (the people we really want testing this typically don't find >> source >> code releases very usefull ;-) > > Well, we have some now (I guess :) ) Hopefully we may receive some feedback from BeOS users, but if our experience with TuxTyping is anything to go by (complete silence), I wouldn't bet the bank on it... :( The game seems to run at the correct speed (too fast if anything) on my desktop - dual 550 MHz Celeron's (100 MHz FSB), nVidia TNT gfx card and 320 MB RAM - I'd be a little upset if it didn't!!. --- David |