From: Samuel H. <cri...@ge...> - 2001-08-28 22:57:42
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On Tuesday 28 August 2001 3:01pm, William Kendrick wrote: > Sam - I've got some suggestions for what I think would be cute for the > Tux animation in the middle of the game screen. > > * When the level starts, he'll be happily looking at the players for a > second. Then an alarm will sound (and perhaps a flashing light on > his console) and he'll look surprised and turn around (to face away > from you) > > * Whenever you press a key, we can animate him shifting back and forth > and/or tapping on buttons on his console. > > * If you shoot down a comet, he can do a little "woo-hoo!" stance. > (ie, arms up in the air in a "V" shape) > > * If you loose a city, he can do something like cover his eyes. > > > If you'd like some cruddy mock-ups of what I mean, I can whip some up. I think I know what you're talking about. (You are meaning as he is sitting in a control room in the foreground, right? ;-) I'll draw up something today (I ran out of time yesterday). The one problem I was facing was trying to make it clear he is in the foreground (instead of simply looking like this massive grotesque pengiun next to these tiny cities ;-) > In the meantime, I'll try and add a 'laser' effect that explains why the > comets are exploding in the first place. ;) Yeah, see that was something the old Atari BASICs (my favorite was SuperBasic ;-) could do easily. Just do a PLOT(x,y) followed by a DRAWTO(x,y) -- Sam "Criswell" Hart <cri...@ge...> AIM, Yahoo!: <criswell4069> Homepage: < http://www.geekcomix.com/snh/ > PGP Info: < http://www.geekcomix.com/snh/contact/ > Tux4Kids: < http://www.geekcomix.com/tux4kids/ > |