From: William K. <nb...@so...> - 2001-08-28 18:30:03
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On Tue, Aug 28, 2001 at 11:24:29AM -0700, Samuel Hart wrote: > On Tuesday 28 August 2001 10:48am, William Kendrick wrote: > > (Regarding "small-shot" images being used as cometS) > <snip> > > The size I picked was kind of arbitrary, but it looks ok. > > I think they look okay, but are they so big as to slow the game down (the > cities blow up slower than they did before, was this by design, or was the > animation just slowed down?) FPS was slowed down. Even on my girlfriend's 400Mhz PIII, with the background image being re-blitted every frame, it goes _slowly_. What I should do is some dirty-rectangle stuff to get better efficiency. For now, I added a "--nobackground" ("-b") option to disable the background, but the FPS is still slow (on purpose). I need to find a happy spot in the middle I think. > We may want to resize the later on, we'll wait and see what some users think. > > One thing I personally would like (if for no other reason then as a > throw-back to the original Missle Command ;-) is to have all the cities be > the same color, and to have that color kind of dynamic with the ground color > (like you can kind of see from this old 2600 missle command shot): > http://www.atariage.com/screenshot_page.html?SystemID=2600&SoftwareID=1154&ItemTypeID=SCREENSHOT Hehe.. quite familiar with that game. ;) Yeah, ok... I can do that. (Just change which var I "mod" on - tee-hee!) > Bill, would you mind if I hacked away at the code to show you what I had in > mind here? Sure, lemme know when to 'cvs update' In the meantime, I'll continue reading Strenua Intertia. (I hadn't read it much previously... 21st cent. man is hilarious! :) ) -bill! |