|
From: William K. <nb...@so...> - 2001-08-28 18:30:03
|
On Tue, Aug 28, 2001 at 11:24:29AM -0700, Samuel Hart wrote:
> On Tuesday 28 August 2001 10:48am, William Kendrick wrote:
> > (Regarding "small-shot" images being used as cometS)
> <snip>
> > The size I picked was kind of arbitrary, but it looks ok.
>
> I think they look okay, but are they so big as to slow the game down (the
> cities blow up slower than they did before, was this by design, or was the
> animation just slowed down?)
FPS was slowed down. Even on my girlfriend's 400Mhz PIII, with the
background image being re-blitted every frame, it goes _slowly_.
What I should do is some dirty-rectangle stuff to get better efficiency.
For now, I added a "--nobackground" ("-b") option to disable the background,
but the FPS is still slow (on purpose).
I need to find a happy spot in the middle I think.
> We may want to resize the later on, we'll wait and see what some users think.
>
> One thing I personally would like (if for no other reason then as a
> throw-back to the original Missle Command ;-) is to have all the cities be
> the same color, and to have that color kind of dynamic with the ground color
> (like you can kind of see from this old 2600 missle command shot):
> http://www.atariage.com/screenshot_page.html?SystemID=2600&SoftwareID=1154&ItemTypeID=SCREENSHOT
Hehe.. quite familiar with that game. ;) Yeah, ok... I can do that.
(Just change which var I "mod" on - tee-hee!)
> Bill, would you mind if I hacked away at the code to show you what I had in
> mind here?
Sure, lemme know when to 'cvs update'
In the meantime, I'll continue reading Strenua Intertia.
(I hadn't read it much previously... 21st cent. man is hilarious! :) )
-bill!
|