From: Samuel H. <cri...@ge...> - 2001-08-28 17:37:25
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On Tuesday 28 August 2001 10:08am, William Kendrick wrote: > On Tue, Aug 28, 2001 at 08:47:38AM -0700, Samuel Hart wrote: > > I have been giving thought to our talks of using comets instead of UFOs, > > and it occured to me, we actually already have some CG rock animation we > > could use as the comets. All we would need to do is come up with > > something to use as vapor trails following the rocks, and viola! We have > > comets! > > Hmm... I'm not sure how much I'd like to use the CG rocks. At least, > as they are at the moment. They're a little too dark. I could tweak > them in Gimp, but... They might brighten up once we add background graphics to the game. Also, I still have the original Blender sources for them, so making new ones (with additional light sources) isn't a problem. > ... I also would prefer to try and keep the sprites looking similar to > each other (eg, cartoony). Yeah, I do agree there. > I can re-grab the tarball of original art and see what I can do with the > 'shot' images. They look pretty comet'ish already. I think all we'll > need to do is enlarge them some. Okay, if you can give me new image sizes for each of these, I can go back and remake them from source (which helps clean them up, and keep the alpha-blending out of there ;-) -- Sam "Criswell" Hart <cri...@ge...> AIM, Yahoo!: <criswell4069> Homepage: < http://www.geekcomix.com/snh/ > PGP Info: < http://www.geekcomix.com/snh/contact/ > Tux4Kids: < http://www.geekcomix.com/tux4kids/ > |