From: William K. <nb...@so...> - 2001-08-28 17:11:07
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On Tue, Aug 28, 2001 at 08:47:38AM -0700, Samuel Hart wrote: > I have been giving thought to our talks of using comets instead of UFOs, and > it occured to me, we actually already have some CG rock animation we could > use as the comets. All we would need to do is come up with something to use > as vapor trails following the rocks, and viola! We have comets! Hmm... I'm not sure how much I'd like to use the CG rocks. At least, as they are at the moment. They're a little too dark. I could tweak them in Gimp, but... ... I also would prefer to try and keep the sprites looking similar to each other (eg, cartoony). I can re-grab the tarball of original art and see what I can do with the 'shot' images. They look pretty comet'ish already. I think all we'll need to do is enlarge them some. > Something that might be visually neat would be to do as well is to do some > simple vapor dissapation animation, and then have this animation trail the > comets (kind of like how they used to construct large characters in 8-bit & > 16-bit video games by stringing together a chain of smaller sprites, kind of > like this from Space Harrier: > http://freeweb.pdq.net/brandonmarks2/spaceharrier/arcade/shot05.gif ) True. I think we can keep it pretty simple for now. > Or, you could always lift code from your explosions demo to use as vapor > trails as well. Well, it'd have to be a much simpler version. :) Explosions is a CPU hog. :) -bill! |