From: William K. <nb...@so...> - 2001-08-27 18:46:16
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On Mon, Aug 27, 2001 at 11:41:14AM -0700, Jacob Greig wrote: > Hey, I just checked out the latest CVS, and this is going to be really neat! > > I have some ideas, though. > > - tuxmath should have slider controls to control the difficulty of the game. Im saying this because i'd hate to see it have the same problems tuxtype has had in this area: > http://www.geocrawler.com/mail/thread.php3?subject=%5BTuxtype-dev%5D+Re%3A+Again+Kids+can%27t+play+Tuxtyping+%28too+fast+and+difficult+for+the+begginers%29&list=8561 Indeed. This is already planned. Sam Hart had created a mockup of the options screen. I don't think it's on the TuxMath home page or SF though. What it will allow for is which operations will appear (+, -, *, /), the max. number of UFOs, etc. I had the idea that we could have an 'administrative' options screen (password-protected) for teachers/parents to either lock or set constraints on the actual options screen. So, for example, in day 2 of teaching subtraction, kids will be able to turn on and off the addition math questions if they feel confident enough to fight back an attack of 100% subtraction questions. :) > - the ufos should not obscure eachother. (so you can still see the math equations). this was another problem in tuxtype that took a while to fix, it would be nice if it could be caught before tuxmath gets too far. Exactly. FYI, I started working on the game late, late Saturday night (around 1am) and then worked on it some more last night starting at around 7pm. The gameplay part was the last thing I threw in there. ;) > I might try to come up with a patch or two for these... where should I submit the patch to? It's been CVS'd on SF. I'm still figuring out how to use CVS. My first test upload from my local machine will be an updated "TODO.txt" file. ;) Thanks for the comments! -bill! |