From: B. L. <che...@gm...> - 2008-06-18 17:33:56
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Interesting. I'm not at all well-versed in X, but for what it's worth I played around with settings and got an extended dual screen up--1280x800 on the laptop and 1280x1024 on the external. When I ran the game, SDL detected an "optimal" resolution of 2560x1024! It ran fine, too, besides the fact that the 1280x224 bottom-left portion of the screen wasn't being displayed at all :) The only other display I could get to work was the external forced to 800x600, which also ran the game fine. "3. If I'm running without the monitor, but running X & my desktop at 1280x1024 anyway, then I was getting X lockups on fullscreen but not --windowed." Hmmm. X thinks that 1280x1024 is where it's at, but SDL_ListModes gets its information from hardware and knows better. So when SDL queries, it bypasses X, but when it tries to use that mode, it does go through X somehow. Out of curiosity, are you getting a hardware surface? Mine is in software. |