Does Tux of Math Command currently have (or plan to have) the ability to use problem sets from text files? I do not mean to set parameters or ranges of numbers, I mean to be able to define specific problems only. The reason I ask is that I have a math minute curriculum that I am using with several struggling students, and I would like to be able to have them practice the types of facts that they are having difficulty with, instead of throwing multiple strategies at them all at once.
For instance, 6+6 uses a doubles strategy, 6+7 uses doubles plus one, 8+3 uses counting on, and problems like 6+4 use recognition of numbers that make ten (best practiced in the format of 6+?=10). Yet all of those problems are lumped into one "level" (even if I stick with Addition to 10, there's still 4+4, 4+5, and 6+3 which all use different strategies), which makes it ineffective when practicing quick use of specific strategies.
Drill games are a dime a dozen, and while Tux Math's levels make it somewhat more customizable (and the gameplay attractive to every student I've ever introduced the game to), it still lacks this critical ability that would tip it over from just a "very good math game" to the very best math game possible for teachers. If I could define problem lists by simply typing every possible problem for a specific strategy type into a text file (which I can do quite easily), it would make Tux Math far more extendable and useful for situations like this.
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Does Tux of Math Command currently have (or plan to have) the ability to use problem sets from text files? I do not mean to set parameters or ranges of numbers, I mean to be able to define specific problems only. The reason I ask is that I have a math minute curriculum that I am using with several struggling students, and I would like to be able to have them practice the types of facts that they are having difficulty with, instead of throwing multiple strategies at them all at once.
For instance, 6+6 uses a doubles strategy, 6+7 uses doubles plus one, 8+3 uses counting on, and problems like 6+4 use recognition of numbers that make ten (best practiced in the format of 6+?=10). Yet all of those problems are lumped into one "level" (even if I stick with Addition to 10, there's still 4+4, 4+5, and 6+3 which all use different strategies), which makes it ineffective when practicing quick use of specific strategies.
Drill games are a dime a dozen, and while Tux Math's levels make it somewhat more customizable (and the gameplay attractive to every student I've ever introduced the game to), it still lacks this critical ability that would tip it over from just a "very good math game" to the very best math game possible for teachers. If I could define problem lists by simply typing every possible problem for a specific strategy type into a text file (which I can do quite easily), it would make Tux Math far more extendable and useful for situations like this.