Thread: [TuxKart-devel] A small tought about diferences in tuxkart and supertuxkart design..
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From: Coz - <cos...@ho...> - 2005-04-10 17:48:22
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I was just thinking that tuxkart and supertuxkart, since they are different proyects now should have slightly different aims. Besides all the supertuxkart is more desorganized than tuxkart but supertuxkart has more features thingie, I mean like, design aims. I remember once that steve barker sayd that in tuxkart people should spend almost all the time driving. Maybe we could turn that into a gameplay difference, where supertuxkart would focus more on fighting than driving and the opposite would be for tuxkart? If anybody is listening, specially steve barker since tuxkart is his project, I pretty much would just want to know that if someone works in tuxkart and someone else works in supertuxkart in the end they will be pretty much be the same thing just with minimal differences that nobody cares and when someone asks which one is better instead of saying "if you like <insert type of game> more you should choose tuxkart but if you like <insert type of game here> more you should choose supertuxkart", they say "well.. emm.. I dunno they are almost the same it's just matter of preference...". _________________________________________________________________ Charla con tus amigos en línea mediante MSN Messenger: http://messenger.latam.msn.com/ |
From: Caleb S. <gam...@gm...> - 2005-04-10 19:11:04
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Yeah that sounds cool. On Apr 11, 2005 5:46 AM, Coz - <cos...@ho...> wrote: > I was just thinking that tuxkart and supertuxkart, since they are differe= nt > proyects now should have slightly different aims. Besides all the > supertuxkart is more desorganized than tuxkart but supertuxkart has more > features thingie, I mean like, design aims. >=20 > I remember once that steve barker sayd that in tuxkart people should spen= d > almost all the time driving. Maybe we could turn that into a gameplay > difference, where supertuxkart would focus more on fighting than driving = and > the opposite would be for tuxkart? >=20 > If anybody is listening, specially steve barker since tuxkart is his > project, I pretty much would just want to know that if someone works in > tuxkart and someone else works in supertuxkart in the end they will be > pretty much be the same thing just with minimal differences that nobody > cares and when someone asks which one is better instead of saying "if y= ou > like <insert type of game> more you should choose tuxkart but if you like > <insert type of game here> more you should choose supertuxkart", they say > "well.. emm.. I dunno they are almost the same it's just matter of > preference...". >=20 > _________________________________________________________________ > Charla con tus amigos en l=EDnea mediante MSN Messenger: > http://messenger.latam.msn.com/ >=20 > ------------------------------------------------------- > SF email is sponsored by - The IT Product Guide > Read honest & candid reviews on hundreds of IT Products from real users. > Discover which products truly live up to the hype. Start reading now. > http://ads.osdn.com/?ad_id=3D6595&alloc_id=3D14396&op=3Dclick > _______________________________________________ > Tuxkart-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxkart-devel > |
From: Steve B. <sjb...@ai...> - 2005-04-11 12:24:01
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Caleb Sawtell wrote: >>I remember once that steve barker sayd that in tuxkart people should spend >>almost all the time driving. Do you mean me? Steve Baker? If so, I don't recall ever saying that. >>If anybody is listening, specially steve barker since tuxkart is his >>project, I pretty much would just want to know that if someone works in >>tuxkart and someone else works in supertuxkart in the end they will be >>pretty much be the same thing just with minimal differences that nobody >>cares and when someone asks which one is better instead of saying "if you >>like <insert type of game> more you should choose tuxkart but if you like >><insert type of game here> more you should choose supertuxkart", they say >>"well.. emm.. I dunno they are almost the same it's just matter of >>preference...". I didn't choose to make the supertuxkart/tuxkart split. All I wanted was for the public distribution of TuxKart to actually *WORK* and be portable and easy to maintain. I demanded of the team that tore Tuxkart apart that they finish making it work before I'd sanction another public release. When they stopped working on it (there had been no check-ins for months) and the project wouldn't even compile (at least not on my computer), I didn't have time to start fixing up all of the chaos that was left behind. Left with a situation where the current CVS wouldn't compile on most Linux distro's and when it did, it was full of bugs - and I had pressures at work and commitments to other project - so I had no time to get in and fix stuff myself, I had no choice but to say that there could be no further public releases unless I backed out most (or perhaps all) of the changes they'd made. This provoked the project fork - I have not been following events since then. Project forks are generally evil - but I can understand why they did that and have not created a fuss over it. If you wish to pick up supertuxkart and make it different/better/whatever, that's a good thing and I wish you luck with it. ---------------------------- Steve Baker ------------------------- HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://www.sjbaker.org Projects : http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net -----BEGIN GEEK CODE BLOCK----- GCS d-- s:+ a+ C++++$ UL+++$ P--- L++++$ E--- W+++ N o+ K? w--- !O M- V-- PS++ PE- Y-- PGP-- t+ 5 X R+++ tv b++ DI++ D G+ e++ h--(-) r+++ y++++ -----END GEEK CODE BLOCK----- |
From: Ingo R. <gr...@gm...> - 2005-04-11 12:52:26
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"Coz -" <cos...@ho...> writes: > I was just thinking that tuxkart and supertuxkart, since they are > different proyects now should have slightly different aims. Besides > all the supertuxkart is more desorganized than tuxkart but > supertuxkart has more features thingie, I mean like, design aims. SuperTuxKart is really nothing more than a 'parking lot' for the work done in the TuxKart GoTM. Steve didn't like some changes we did, a bunch of developers lost interest and left and in the end Steve wanted to roll back the CVS to a working state before the GoTM, so we simple create SuperTuxKart project to 'park' all the stuff we had done in the GoTM for possible later reuse. So the whole reason for the fork is not because we had so many ideas and workpower that they didn't fit all into one project, but because we hadn't have enough manpower to get even a single project into a working state. Neither SuperTuxKart nor TuxKart project have at the moment anybody activly working on them and there is really no good reason why they shouldn't join back into one sooner or later. -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |
From: Ricardo C. <ri...@ae...> - 2005-04-11 13:52:28
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Hi Coz, I'd be already happy if *one* person would work in *one* of the projects! :D Really, in my modest opinion, that idea of yours is imbecil. Because it would be waste of efforts and, in the end, we would end up with two unfinished games. Besides, there aren't that many differences between computer kart games. Or do you have any to suggest? Anyway, in the far future, when TuxKart is mature enough, it might be a good idea to create some mods. But a better approach might be to throw lots of functionality that could be enabled by track designers. Cheers, Ricardo Em Domingo, 10 de Abril de 2005 18:46, o Coz - escreveu: > I was just thinking that tuxkart and supertuxkart, since they are different > proyects now should have slightly different aims. Besides all the > supertuxkart is more desorganized than tuxkart but supertuxkart has more > features thingie, I mean like, design aims. > > I remember once that steve barker sayd that in tuxkart people should spend > almost all the time driving. Maybe we could turn that into a gameplay > difference, where supertuxkart would focus more on fighting than driving > and the opposite would be for tuxkart? > > If anybody is listening, specially steve barker since tuxkart is his > project, I pretty much would just want to know that if someone works in > tuxkart and someone else works in supertuxkart in the end they will be > pretty much be the same thing just with minimal differences that nobody > cares and when someone asks which one is better instead of saying "if you > like <insert type of game> more you should choose tuxkart but if you like > <insert type of game here> more you should choose supertuxkart", they say > "well.. emm.. I dunno they are almost the same it's just matter of > preference...". > -- <cesarb> Damn, every time I spawn, qf-client-x11 locks hard <Zoid> Don't die? <Knghtbrd> good incentive. |
From: Coz - <cos...@ho...> - 2005-04-11 21:51:02
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>From: Ricardo Cruz <ri...@ae...> >To: tux...@li... >CC: "Coz -" <cos...@ho...> >Subject: Re: [TuxKart-devel] A small tought about diferences in tuxkart and >supertuxkart design.. >Date: Mon, 11 Apr 2005 15:01:46 +0100 >MIME-Version: 1.0 >Received: from mailrly03.isp.novis.pt ([195.23.133.213]) by >mc2-f24.hotmail.com with Microsoft SMTPSVC(6.0.3790.211); Mon, 11 Apr 2005 >06:52:10 -0700 >Received: (qmail 7803 invoked from network); 11 Apr 2005 13:52:12 -0000 >Received: from unknown (HELO mailfrt12.isp.novis.pt) ([195.23.133.228]) > (envelope-sender <ri...@ae...>) by mailrly03.isp.novis.pt >with compressed SMTP; 11 Apr 2005 13:52:12 -0000 >Received: (qmail 3831 invoked from network); 11 Apr 2005 13:52:11 -0000 >Received: from unknown (HELO docelar.lan) >(Sent_by_authenticated_user_x2476431@[195.23.152.238]) >(envelope-sender <ri...@ae...>) by mailfrt12.isp.novis.pt with >SMTP; 11 Apr 2005 13:52:11 -0000 >X-Message-Info: JGTYoYF78jEHjJx36Oi8+Z3TmmkSEdPtfpLB7P/ybN8= >User-Agent: KMail/1.7.1 >References: <BAY...@ph...l> >Return-Path: ri...@ae... >X-OriginalArrivalTime: 11 Apr 2005 13:52:10.0947 (UTC) >FILETIME=[A89B6130:01C53E9D] > > >Hi Coz, > > I'd be already happy if *one* person would work in *one* of the projects! >:D > > Really, in my modest opinion, that idea of yours is imbecil. Because it >would >be waste of efforts and, in the end, we would end up with two unfinished >games. Besides, there aren't that many differences between computer kart >games. Or do you have any to suggest? > > Anyway, in the far future, when TuxKart is mature enough, it might be a >good >idea to create some mods. But a better approach might be to throw lots of >functionality that could be enabled by track designers. > >Cheers, > Ricardo > >Em Domingo, 10 de Abril de 2005 18:46, o Coz - escreveu: > > I was just thinking that tuxkart and supertuxkart, since they are >different > > proyects now should have slightly different aims. Besides all the > > supertuxkart is more desorganized than tuxkart but supertuxkart has more > > features thingie, I mean like, design aims. > > > > I remember once that steve barker sayd that in tuxkart people should >spend > > almost all the time driving. Maybe we could turn that into a gameplay > > difference, where supertuxkart would focus more on fighting than driving > > and the opposite would be for tuxkart? > > > > If anybody is listening, specially steve barker since tuxkart is his > > project, I pretty much would just want to know that if someone works in > > tuxkart and someone else works in supertuxkart in the end they will be > > pretty much be the same thing just with minimal differences that nobody > > cares and when someone asks which one is better instead of saying "if >you > > like <insert type of game> more you should choose tuxkart but if you >like > > <insert type of game here> more you should choose supertuxkart", they >say > > "well.. emm.. I dunno they are almost the same it's just matter of > > preference...". > > >-- ><cesarb> Damn, every time I spawn, qf-client-x11 locks hard ><Zoid> Don't die? ><Knghtbrd> good incentive. _________________________________________________________________ MSN Amor: busca tu ½ naranja http://latam.msn.com/amor/ |