Thread: [TuxKart-devel] Player's position icons [patch]
Status: Alpha
Brought to you by:
sjbaker
From: Ricardo C. <ri...@ae...> - 2004-08-21 15:49:57
Attachments:
position_icons.patch
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Hey there, I don't like those icons on the bottom showing player's positions. I'd prefer to have player's positions on the left, and, in the map, a square showing karts position, having the player a different square color, obviously. This patch makes karts position icons being displayed in the left. If you like it, I could try to make the map thing, though I don't know the code. Cheers, Ricardo -- I'd be a poorer man if I'd never seen an eagle fly. -- John Denver [I saw an eagle fly once. Fortunately, I had my eagle fly swatter handy. Ed.] |
From: Ricardo C. <ri...@ae...> - 2004-08-22 12:04:59
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In case I didn't make myself clear, here what I mean: http://rpmcruz.planetaclix.pt/trash/tuxkart.png The position of the player against the others should be indicated in the m= ap,=20 just like any other racing game. And please replace, in the patch, 400 by 360, so that it doesn't get over = the=20 bonus image. Cheers, Ricardo Em S=E1bado, 21 de Agosto de 2004 16:58, o Ricardo Cruz escreveu: > Hey there, > > I don't like those icons on the bottom showing player's positions. I'd > prefer to have player's positions on the left, and, in the map, a square > showing karts position, having the player a different square color, > obviously. > > This patch makes karts position icons being displayed in the left. If you > like it, I could try to make the map thing, though I don't know the code. > > Cheers, > Ricardo =2D-=20 A team effort is a lot of people doing what I say. -- Michael Winner, British film director |
From: <jam...@bt...> - 2004-08-22 12:13:13
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--- Ricardo Cruz <ri...@ae...> wrote: > > In case I didn't make myself clear, here what I > mean: > > http://rpmcruz.planetaclix.pt/trash/tuxkart.png > > The position of the player against the others > should be indicated in the map, > just like any other racing game. > > And please replace, in the patch, 400 by 360, so > that it doesn't get over the > bonus image. The whole mid-race HUD needs quite some work, hence I think why noone has yet put your patch in. I agree your patch makes it look better, but if the whole thing is going to be changed round there's not much point applying a minor patch to it. James |
From: Ingo R. <gr...@gm...> - 2004-08-22 13:24:24
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James Gregory <jam...@bt...> writes: > The whole mid-race HUD needs quite some work, hence I think why > noone has yet put your patch in. I agree your patch makes it look > better, but if the whole thing is going to be changed round there's > not much point applying a minor patch to it. Applied the patch. Yes, the HUD needs a complete rework, but after all we have to start somewhere and this patch is a good start :) -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |
From: Pascal G. <pa...@gu...> - 2004-08-25 07:50:24
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Just in case you haven't notice, two player gaming no longer works. At least, only one player is displayed and the screen isn't split. Starting 3-4 multiplayer races/grand prix causes the game to "crash" with the message: "More than 200 hooknodes in database!". -Pascal -- Projet MoviXMaker (http://sv.gnu.org/projects/movixmaker) Projet [e]MoviX[2] (http://movix.sf.net) Debian Project (http://www.debian.org) TuxKart (Wiki (GOTM): http://netpanzer.berlios.de/tuxkart/index.php) |
From: Ricardo C. <ri...@ae...> - 2004-08-22 13:36:26
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Em Domingo, 22 de Agosto de 2004 14:24, o Ingo Ruhnke escreveu: > James Gregory <jam...@bt...> writes: > > The whole mid-race HUD needs quite some work, hence I think why > > noone has yet put your patch in. I agree your patch makes it look > > better, but if the whole thing is going to be changed round there's > > not much point applying a minor patch to it. > > Applied the patch. Yes, the HUD needs a complete rework, but after all > we have to start somewhere and this patch is a good start :) Thanks. I also agree that the In-game UI needs to be re-worked. By the way, I've just noticed that there is a page in the wiki that has some information about how the UI should look like: http://netpanzer.berlios.de/tuxkart/index.php/User Interface In the following days, I'll work to make the UI looking like that one on the wiki page. Steven, may I get CVS access? My sourceforge nickname is rmcruz . Thx! Cheers, Ricardo -- A private sin is not so prejudicial in the world as a public indecency. -- Miguel de Cervantes |
From: Steve B. <sjb...@ai...> - 2004-08-22 17:48:03
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Ricardo Cruz wrote: > Steven, may I get CVS access? My sourceforge nickname is rmcruz . Thx! Sure - Welcome to the project! ---------------------------- Steve Baker ------------------------- HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://www.sjbaker.org Projects : http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net -----BEGIN GEEK CODE BLOCK----- GCS d-- s:+ a+ C++++$ UL+++$ P--- L++++$ E--- W+++ N o+ K? w--- !O M- V-- PS++ PE- Y-- PGP-- t+ 5 X R+++ tv b++ DI++ D G+ e++ h--(-) r+++ y++++ -----END GEEK CODE BLOCK----- |
From: Ricardo C. <ri...@ae...> - 2004-08-22 18:33:19
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Thank you, Steve. Ricardo Em Domingo, 22 de Agosto de 2004 18:53, o Steve Baker escreveu: > Ricardo Cruz wrote: > > Steven, may I get CVS access? My sourceforge nickname is rmcruz . Thx! > > Sure - Welcome to the project! -- A truth that's told with bad intent Beats all the lies you can invent. -- William Blake |