Thread: [TuxKart-devel] Blender help, again :)
Status: Alpha
Brought to you by:
sjbaker
From: Christoph B. <chr...@gm...> - 2004-07-15 18:01:05
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Hi list, i need help again. I wanted to make my first track and selected a image to apply as uv map .... but how do i apply it? And how do i leave the mode where i can only see the image i selected??? HELP :) Thx, Christoph aka egore |
From: eGore <eg...@gm...> - 2004-07-15 18:15:05
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Hi list, i need help again. I wanted to make my first track and selected a image to apply as uv map .... but how do i apply it? And how do i leave the mode where i can only see the image i selected??? HELP :) Thx, Christoph aka egore |
From: eGore <eg...@gm...> - 2004-07-15 18:59:08
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And i want to know how to use the plugins in blender :) The blender site does not tell anything about it :/ I found the ac3d export/import and also wanted to use the wavefront plugin. These .py-scripts look fine but also do not contain a hint how to install them. Am Do, den 15.07.2004 schrieb eGore um 20:12: > Hi list, > > i need help again. I wanted to make my first track and selected a image > to apply as uv map .... but how do i apply it? And how do i leave the > mode where i can only see the image i selected??? HELP :) > > Thx, > Christoph aka egore > > > > ------------------------------------------------------- > This SF.Net email is sponsored by BEA Weblogic Workshop > FREE Java Enterprise J2EE developer tools! > Get your free copy of BEA WebLogic Workshop 8.1 today. > http://ads.osdn.com/?ad_id=4721&alloc_id=10040&op=click > _______________________________________________ > Tuxkart-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxkart-devel > |
From: Ingo R. <gr...@gm...> - 2004-07-15 22:08:46
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eGore <eg...@gm...> writes: > And i want to know how to use the plugins in blender :) The blender > site does not tell anything about it :/ I found the ac3d > export/import and also wanted to use the wavefront plugin. These > .py-scripts look fine but also do not contain a hint how to install > them. Newer scripts can just be copied to '~/.blender/scripts/' and then hook themself automatically up into the GUI (ac3d script works that way). Older scripts need to be loaded into blenders text editor and then manually run via Alt-p (wavefront script works that way unless there is a new version around). -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |
From: Steve B. <sjb...@ai...> - 2004-07-16 08:35:28
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eGore wrote: > And i want to know how to use the plugins in blender :) The blender site > does not tell anything about it :/ I found the ac3d export/import and > also wanted to use the wavefront plugin. These .py-scripts look fine but > also do not contain a hint how to install them. Blender 2.33 appears to have those already installed. I didn't have to do anything special to get them to work. ---------------------------- Steve Baker ------------------------- HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://www.sjbaker.org Projects : http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net -----BEGIN GEEK CODE BLOCK----- GCS d-- s:+ a+ C++++$ UL+++$ P--- L++++$ E--- W+++ N o+ K? w--- !O M- V-- PS++ PE- Y-- PGP-- t+ 5 X R+++ tv b++ DI++ D G+ e++ h--(-) r+++ y++++ -----END GEEK CODE BLOCK----- |
From: egore <eg...@gm...> - 2004-07-16 11:11:28
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Steve Baker schrieb: > eGore wrote: > >> And i want to know how to use the plugins in blender :) The blender site >> does not tell anything about it :/ I found the ac3d export/import and >> also wanted to use the wavefront plugin. These .py-scripts look fine but >> also do not contain a hint how to install them. > > > Blender 2.33 appears to have those already installed. I didn't have to > do anything special to get them to work. Sadly not for me :/ I use a (gentoo-linux-)self-comiled version of blender so this might be the reason. |
From: Arnaud Q. <arn...@fr...> - 2004-07-16 16:18:02
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egore wrote: > Steve Baker schrieb: > >> eGore wrote: >> >>> And i want to know how to use the plugins in blender :) The blender >>> site >>> does not tell anything about it :/ I found the ac3d export/import and >>> also wanted to use the wavefront plugin. These .py-scripts look fine >>> but >>> also do not contain a hint how to install them. >> >> >> >> Blender 2.33 appears to have those already installed. I didn't have to >> do anything special to get them to work. > > > Sadly not for me :/ I use a (gentoo-linux-)self-comiled version of > blender so this might be the reason. > > works on debian Sid. The install rules copy these scripts manually, so add to your emerge script (at least) the following line: cp -a $(CURDIR)/release/scripts $(CURDIR)/debian/blender/usr/lib/blender You need to adapt $(CURDIR). Arnaud --- Debian Developer OpenSource Developer (Network UPS Tools, ...) |
From: Arnaud Q. <arn...@fr...> - 2004-07-16 16:29:54
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Arnaud Quette wrote: > ... > > cp -a $(CURDIR)/release/scripts > $(CURDIR)/debian/blender/usr/lib/blender > > You need to adapt $(CURDIR). > hem, too quick. I meant "adapt $(CURDIR) and the target location". Arnaud |
From: Ingo R. <gr...@gm...> - 2004-07-15 20:52:12
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eGore <eg...@gm...> writes: > i need help again. I wanted to make my first track and selected a image > to apply as uv map .... but how do i apply it? And how do i leave the > mode where i can only see the image i selected??? HELP :) Blender applies the texture to those faces you have currently select in "UV-Face/Select" mode in that other window. For the mode switch (Edit Mode, UV-Face/Select, Object Mode) there is a little button in the lower/left corner of each window that you can press. -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |