Thread: [TuxKart-devel] Thoughts on TuxKart Characters
Status: Alpha
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From: michel v. <vi...@ya...> - 2004-07-13 09:20:47
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Hi, First time contact with the list, so please be gentle with me.... TuxKart currently uses a mix of character: Open Source characters (Tux, Geecko) Made up characters (Gown) Concepts (BSOD) As it is a racing simulation, I would expect to see 'real' characters the player can identify with. As a nod to Open Source. I would also lire the game to stick to OpenSource characters. This would give us both recognisable, distinct characters (a penguin, a Gnu, a little devil, a Dino,...) and still have a level of 'geekiness' in there (Linux! GNU! BSD! Mozilla!) Of course, one (or more) visibly distinct characters like the squid (even not having a OSS background) would be OK for me and thus, by extrapolation, for everybody ;-). I don't see how people can identify with BSOD, the Mac-icon or even an ice-cube so I would propose to drop the concept/abstract/surreal characters. As example of a visibly distinct character/kart, I would propose the Ape-driven trike I uploaded to the Wiki (done with a mouse in MSPaint, so pretty crappy). If we use the Gnome foor icon with it (or the Ximian-logo) we could pass him off as 'Simian' As he would probably be created in Blender, he might even be called Suzanne (Blender has a monkey-head 'primitive' called just that) I sure hope the GotM has some effect on TuxKart. Just cleaning up the bugs (falling through the floor would be my n°1) and updating the karts/tracks would already be a great result to me. (Plus things like the ground shadows) No need to rewrite the game from the ground up. If the GotM changes could reinvigorate TuxKart development, such a next-generation TuxKart (with ODE, character anim, network play, SDL,...)could then be tackled in a follow-up project by other parties. Any thoughts? Feedback? I'll crawl back under my rock now... UglyMike __________________________________ Do you Yahoo!? Yahoo! Mail Address AutoComplete - You start. We finish. http://promotions.yahoo.com/new_mail |
From: Charles G. <ch...@ve...> - 2004-07-13 09:50:11
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On Tue, 2004-07-13 at 02:20 -0700, michel vilain wrote: > TuxKart currently uses a mix of character: > Open Source characters (Tux, Geecko) > Made up characters (Gown) > Concepts (BSOD) > > As it is a racing simulation, I would expect to see > 'real' characters the player can identify with. As a > nod to Open Source. I would also lire the game to > stick to OpenSource characters. This would give us > both recognisable, distinct characters (a penguin, a > Gnu, a little devil, a Dino,...) and still have a > level of 'geekiness' in there (Linux! GNU! BSD! > Mozilla!) The new character proposals are all in the wiki. Geeko and possibly BSOD are going to be dropped (only 'possibly' BSOD because there's a very nice BSOD model available, so it would be a shame to waste it). > As example of a visibly distinct character/kart, I > would propose the Ape-driven trike I uploaded to the > Wiki (done with a mouse in MSPaint, so pretty crappy). Interesting. Are you going to grab Blender and have a go? :) > If we use the Gnome foor icon with it (or the > Ximian-logo) we could pass him off as 'Simian' As he > would probably be created in Blender, he might even be > called Suzanne (Blender has a monkey-head 'primitive' > called just that) Why not just 'Simon' or something simple. ;) > I sure hope the GotM has some effect on TuxKart. Just > cleaning up the bugs (falling through the floor would > be my n1) and updating the karts/tracks would already > be a great result to me. (Plus things like the ground > shadows) It will. Ingo has done a massive amount of design work and doesn't show any signs of letting up (the man is a juggernaut!) so TuxKart will have a very large boost. > No need to rewrite the game from the ground up. If the > GotM changes could reinvigorate TuxKart development, > such a next-generation TuxKart (with ODE, character > anim, network play, SDL,...)could then be tackled in a > follow-up project by other parties. Yup, that's (roughly) the plan! -- - Charlie Charles Goodwin <ch...@ve...> Online @ www.charlietech.com |
From: Steve B. <sjb...@ai...> - 2004-07-13 12:53:42
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michel vilain wrote: > I sure hope the GotM has some effect on TuxKart. Just > cleaning up the bugs (falling through the floor would > be my n=B01)... Yes - I think that's everyone's #1. It's a consequence of some pretty obscure collision detection issues. I have left off attacking that until/unless someone picks up the 'physics' ball and runs with it since a total rewrite of the game physics is certainly needed and collision detection code would get a complete re-write as a part of that process. There isn't much point in trying to fix something that's likely to be tossed out anyway. > and updating the karts/tracks would already > be a great result to me. (Plus things like the ground > shadows)=20 Yes. > No need to rewrite the game from the ground up. If the > GotM changes could reinvigorate TuxKart development, > such a next-generation TuxKart (with ODE, character > anim, network play, SDL,...)could then be tackled in a > follow-up project by other parties. I'm agnostic about the ODE issue. I think it could be made to work and would add a LOT of interesting motion into the game - however, I can also understand the desire to do cruder 'game physics' stuff instead. I think that decision rests with whoever undertakes the work. Character animation is also highly desirable. Much here depends on how the heck we get the data out of blender. There are also all the other little eye-candy things like smoke and sparks and skid-marks and such. Network play is do-able, but I don't think it's something we need to do with GoTM. SDL?!? We don't need SDL. Why the heck would we want that? It just adds a bunch more unnecessary dependancies. ---------------------------- Steve Baker ------------------------- HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://www.sjbaker.org Projects : http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net -----BEGIN GEEK CODE BLOCK----- GCS d-- s:+ a+ C++++$ UL+++$ P--- L++++$ E--- W+++ N o+ K? w--- !O M- V-- PS++ PE- Y-- PGP-- t+ 5 X R+++ tv b++ DI++ D G+ e++ h--(-) r+++ y++++= -----END GEEK CODE BLOCK----- |
From: Ryan F. <rf...@gm...> - 2004-07-13 18:45:25
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On Tue, 13 Jul 2004 02:20:45 -0700 (PDT), michel vilain <vi...@ya...> wrote: > Of course, one (or more) visibly distinct characters > like the squid (even not having a OSS background) > would be OK for me and thus, by extrapolation, for > everybody ;-). Well, I'm sure every animal above and under the sea can be related to *some* open source project :) http://www.squid-cache.org/ -- Ryan |
From: Steve B. <sjb...@ai...> - 2004-07-13 20:47:47
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Ryan Flegel wrote: > > http://www.squid-cache.org/ > :-) Of course that's a squid - not an octopus - but we forgive it! :-) ---------------------------- Steve Baker ------------------------- HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://www.sjbaker.org Projects : http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net -----BEGIN GEEK CODE BLOCK----- GCS d-- s:+ a+ C++++$ UL+++$ P--- L++++$ E--- W+++ N o+ K? w--- !O M- V-- PS++ PE- Y-- PGP-- t+ 5 X R+++ tv b++ DI++ D G+ e++ h--(-) r+++ y++++ -----END GEEK CODE BLOCK----- |
From: Oliver J. <ol...@po...> - 2004-07-16 15:05:07
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On Tue, Jul 13, 2004 at 02:20:45AM -0700, michel vilain wrote: > > As example of a visibly distinct character/kart, I > would propose the Ape-driven trike I uploaded to the > Wiki (done with a mouse in MSPaint, so pretty crappy). > If we use the Gnome foor icon with it (or the > Ximian-logo) we could pass him off as 'Simian' As he > would probably be created in Blender, he might even be > called Suzanne (Blender has a monkey-head 'primitive' > called just that) I really like the idea of an ape-driven trike. I mentioned on IRC a while ago that I'd like to see some huge characters on tiny karts in a Mario Kart type way. Unfortunatly, I don't seem to be able to find your picture. |
From: Steve B. <sjb...@ai...> - 2004-07-16 15:11:25
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Oliver Jeeves wrote: > On Tue, Jul 13, 2004 at 02:20:45AM -0700, michel vilain wrote: > >>As example of a visibly distinct character/kart, I >>would propose the Ape-driven trike I uploaded to the >>Wiki (done with a mouse in MSPaint, so pretty crappy). >>If we use the Gnome foor icon with it (or the >>Ximian-logo) we could pass him off as 'Simian' As he >>would probably be created in Blender, he might even be >>called Suzanne (Blender has a monkey-head 'primitive' >>called just that) > > > I really like the idea of an ape-driven trike. I mentioned on IRC a while ago > that I'd like to see some huge characters on tiny karts in a Mario Kart type > way. Unfortunatly, I don't seem to be able to find your picture. Look at the 'RecentChanges' thing on the Wiki - you'll see it there. (Reading the 'RecentChanges' on the Wiki is actually a more useful source of information on what people are doing than reading this mailing list!) ---------------------------- Steve Baker ------------------------- HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://www.sjbaker.org Projects : http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net -----BEGIN GEEK CODE BLOCK----- GCS d-- s:+ a+ C++++$ UL+++$ P--- L++++$ E--- W+++ N o+ K? w--- !O M- V-- PS++ PE- Y-- PGP-- t+ 5 X R+++ tv b++ DI++ D G+ e++ h--(-) r+++ y++++ -----END GEEK CODE BLOCK----- |
From: Arnaud Q. <arn...@fr...> - 2004-07-16 16:26:40
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Oliver Jeeves wrote: >[...] >I'd like to see some huge characters on tiny karts in a Mario Kart type way. > > > I do too. That's more funny for a "fun-game". Arnaud |
From: Charles G. <ch...@ve...> - 2004-07-16 17:07:08
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On Fri, 2004-07-16 at 18:26 +0200, Arnaud Quette wrote: > Oliver Jeeves wrote: > >[...] > >I'd like to see some huge characters on tiny karts in a Mario Kart type way.> > > I do too. That's more funny for a "fun-game". I chatted to Ingo about this a few days ago and we agreed then that the way forward with his prototypes was to reduce the kart size and emphasize the individual characters. Although we also agreed that parts of the karts should remain large and exaggerated such as the exhausts. "Funny fun-game" sums up what I think we all desire for TuxKart. -- - Charlie Charles Goodwin <ch...@ve...> Online @ www.charlietech.com |
From: Steve B. <sjb...@ai...> - 2004-07-18 20:00:06
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Charles Goodwin wrote: > I chatted to Ingo about this a few days ago and we agreed then that the > way forward with his prototypes was to reduce the kart size and > emphasize the individual characters. Although we also agreed that parts > of the karts should remain large and exaggerated such as the exhausts. Yes, I agree. Shrinking the kart (or enlarging the characters) makes the character more visible from behind - that would greatly help the player to see which kart is which person - and also increase the interest in the look of the things from behind. Generally employing cartooning conventions (certainly huge exhausts) will also help. > "Funny fun-game" sums up what I think we all desire for TuxKart. Yes. ---------------------------- Steve Baker ------------------------- HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://www.sjbaker.org Projects : http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net -----BEGIN GEEK CODE BLOCK----- GCS d-- s:+ a+ C++++$ UL+++$ P--- L++++$ E--- W+++ N o+ K? w--- !O M- V-- PS++ PE- Y-- PGP-- t+ 5 X R+++ tv b++ DI++ D G+ e++ h--(-) r+++ y++++ -----END GEEK CODE BLOCK----- |
From: Ricardo C. <ri...@ae...> - 2004-07-16 17:31:28
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Em Sexta, 16 de Julho de 2004 16:17, o Oliver Jeeves escreveu: > On Tue, Jul 13, 2004 at 02:20:45AM -0700, michel vilain wrote: > > As example of a visibly distinct character/kart, I > > would propose the Ape-driven trike I uploaded to the > > Wiki (done with a mouse in MSPaint, so pretty crappy). > > If we use the Gnome foor icon with it (or the > > Ximian-logo) we could pass him off as 'Simian' As he > > would probably be created in Blender, he might even be > > called Suzanne (Blender has a monkey-head 'primitive' > > called just that) > > I really like the idea of an ape-driven trike. I mentioned on IRC a while > ago that I'd like to see some huge characters on tiny karts in a Mario Kart > type way. Unfortunatly, I don't seem to be able to find your picture. > > What about Ingo's Yeti? http://pingus.seul.org/~grumbel/tmp/yetifaces.jpg Ricardo -- Nihilism should commence with oneself. |