Sorry, I accidently pressed some keyboard shortcut that made the message
send to early.
As I was saying, dolphin told me the reason ttf fonts were just coming
out as white blocks was because of a lack of:
glEnable(GL_TEXTURE_2D);
and he was right. However, I don't know quite where this should be put -
I tested it just by throwing it in the middle of the main loop, but I
assume that's not right. Could some OpenGL dude possibly put it in the
right place?
Thanks,
James
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