Re: [TuxKart-users] (no subject)
Status: Alpha
Brought to you by:
sjbaker
From: Steve B. <sjb...@ai...> - 2003-04-04 11:06:22
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Gabriele Betti wrote: > Hi, > > I'm having problems installing tuxkart. > > I have the glut files ( glut.h; glut.def; glut32.dll;glut32.lib ). > > Where do I put those ? I don't use Windows - so I only know where they'd go under Linux...and that won't help you. > And the plib ? Same problem. Does anyone else know the answer? > Anyway I would like to make some 3d work for tux racer , I have a kart > model here: > > http://www.gabdab.altervista.org/immagini/kartet.jpg > http://www.gabdab.altervista.org/immagini/kartbunny.gif These are very cute (although they look like they are a lot of polygons). The version of TuxKart that is in CVS (not the standard released version) allows you to load your own kart models. In the 'data' directory, you'll see a file called 'players.dat' which contains the filenames of the four carts. You can change any of those to be whatever you like. You can also change the models on a level-by-level basis. In the ".loc" file for each level, you can add: PLAYERS "filename" ...and that file will be used instead of 'players.dat' for that level only. This would allow you (for example) to have them ride snowmobiles in an ice/snow level. Right now, there is no way to replace the icons used at the bottom of the screen though - I havn't had time to work on that... which is why this feature isn't in the main release of TuxKart yet. ---------------------------- Steve Baker ------------------------- HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://www.sjbaker.org Projects : http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net -----BEGIN GEEK CODE BLOCK----- GCS d-- s:+ a+ C++++$ UL+++$ P--- L++++$ E--- W+++ N o+ K? w--- !O M- V-- PS++ PE- Y-- PGP-- t+ 5 X R+++ tv b++ DI++ D G+ e++ h--(-) r+++ y++++ -----END GEEK CODE BLOCK----- |