[TuxKart-devel] Answering to steve barker and about the tuxkart and supertuxkart merge..
Status: Alpha
Brought to you by:
sjbaker
From: Coz - <cos...@ho...> - 2005-04-12 04:38:25
|
>Message: 1 >Date: Mon, 11 Apr 2005 07:17:45 -0700 >From: Steve Baker <sjb...@ai...> >To: tux...@li... >Subject: Re: [TuxKart-devel] A small tought about diferences in tuxkart and > supertuxkart design.. >Reply-To: tux...@li... > >Caleb Sawtell wrote: > > >>I remember once that steve barker sayd that in tuxkart people should >spend > >>almost all the time driving. > >Do you mean me? Steve Baker? > >If so, I don't recall ever saying that. Maybe I misread, maybe you did and forgot, maybe someone else sayd so and I tought it was you XD It was just that I tought it would be a nice way of separating, one who has more driving related features(for example different ways of taking a curve or small speed boosts while being behind a driver, something that would not be wise in a kart game where the other karts probably have rear weapons coz it makes you an easier target, I don't mean to make any of the games being better than the other in the end). > >>If anybody is listening, specially steve barker since tuxkart is his > >>project, I pretty much would just want to know that if someone works in > >>tuxkart and someone else works in supertuxkart in the end they will be > >>pretty much be the same thing just with minimal differences that nobody > >>cares and when someone asks which one is better instead of saying "if >you > >>like <insert type of game> more you should choose tuxkart but if you >like > >><insert type of game here> more you should choose supertuxkart", they >say > >>"well.. emm.. I dunno they are almost the same it's just matter of > >>preference...". > >I didn't choose to make the supertuxkart/tuxkart split. I know XD that is why I don't say supertuxkart is your project :p >All I wanted was for the public distribution of TuxKart to actually *WORK* >and be portable and easy to maintain. > >I demanded of the team that tore Tuxkart apart that they finish making it >work before I'd sanction another public release. When they stopped working >on it (there had been no check-ins for months) and the project wouldn't >even >compile (at least not on my computer), I didn't have time to start fixing >up all of the chaos that was left behind. > >Left with a situation where the current CVS wouldn't compile on most Linux >distro's and when it did, it was full of bugs - and I had pressures at work >and commitments to other project - so I had no time to get in and fix stuff >myself, I had no choice but to say that there could be no further public >releases unless I backed out most (or perhaps all) of the changes they'd >made. I'm not saying that it's your fault or anything, I just wanted to atract your attention coz like I sayd, tuxkart is your project. >This provoked the project fork - I have not been following events since >then. > >Project forks are generally evil - but I can understand why they did that >and have not created a fuss over it. > >If you wish to pick up supertuxkart and make it different/better/whatever, >that's a good thing and I wish you luck with it. I just picked supertuxkart coz I tought that you might work on tuxkart, not that I wouldn't be interested in tuxkart but prolly supertuxkart would collect more dust, and I don't want to see the GOTM effort, even if it wasn't something very productive, go to waste. >Message: 2 >To: tux...@li... >Subject: Re: [TuxKart-devel] A small tought about diferences in tuxkart and > supertuxkart design.. >From: Ingo Ruhnke <gr...@gm...> >Date: Mon, 11 Apr 2005 14:52:14 +0200 >Reply-To: tux...@li... > >"Coz -" <cos...@ho...> writes: > > > I was just thinking that tuxkart and supertuxkart, since they are > > different proyects now should have slightly different aims. Besides > > all the supertuxkart is more desorganized than tuxkart but > > supertuxkart has more features thingie, I mean like, design aims. > >SuperTuxKart is really nothing more than a 'parking lot' for the work >done in the TuxKart GoTM. Steve didn't like some changes we did, a >bunch of developers lost interest and left and in the end Steve wanted >to roll back the CVS to a working state before the GoTM, so we simple >create SuperTuxKart project to 'park' all the stuff we had done in the >GoTM for possible later reuse. So the whole reason for the fork is not >because we had so many ideas and workpower that they didn't fit all >into one project, but because we hadn't have enough manpower to get >even a single project into a working state. > >Neither SuperTuxKart nor TuxKart project have at the moment anybody >activly working on them and there is really no good reason why they >shouldn't join back into one sooner or later. Oh. And a big Oh this one is XD I like the 'there is really no good reason why they shouldn't join back into one sooner or later' part. Now I wonder what I should really do to get the project back at how it was supposed to be in the first place.. either try to implement the things of supertuxkart in tuxkart, or to fix the bugs in supertuxkart? O.o Suggestions? _________________________________________________________________ Charla con tus amigos en línea mediante MSN Messenger: http://messenger.latam.msn.com/ |