Re: [TuxKart-devel] A small tought about diferences in tuxkart and supertuxkart
Status: Alpha
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From: Coz - <cos...@ho...> - 2005-04-11 21:51:02
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>From: Ricardo Cruz <ri...@ae...> >To: tux...@li... >CC: "Coz -" <cos...@ho...> >Subject: Re: [TuxKart-devel] A small tought about diferences in tuxkart and >supertuxkart design.. >Date: Mon, 11 Apr 2005 15:01:46 +0100 >MIME-Version: 1.0 >Received: from mailrly03.isp.novis.pt ([195.23.133.213]) by >mc2-f24.hotmail.com with Microsoft SMTPSVC(6.0.3790.211); Mon, 11 Apr 2005 >06:52:10 -0700 >Received: (qmail 7803 invoked from network); 11 Apr 2005 13:52:12 -0000 >Received: from unknown (HELO mailfrt12.isp.novis.pt) ([195.23.133.228]) > (envelope-sender <ri...@ae...>) by mailrly03.isp.novis.pt >with compressed SMTP; 11 Apr 2005 13:52:12 -0000 >Received: (qmail 3831 invoked from network); 11 Apr 2005 13:52:11 -0000 >Received: from unknown (HELO docelar.lan) >(Sent_by_authenticated_user_x2476431@[195.23.152.238]) >(envelope-sender <ri...@ae...>) by mailfrt12.isp.novis.pt with >SMTP; 11 Apr 2005 13:52:11 -0000 >X-Message-Info: JGTYoYF78jEHjJx36Oi8+Z3TmmkSEdPtfpLB7P/ybN8= >User-Agent: KMail/1.7.1 >References: <BAY...@ph...l> >Return-Path: ri...@ae... >X-OriginalArrivalTime: 11 Apr 2005 13:52:10.0947 (UTC) >FILETIME=[A89B6130:01C53E9D] > > >Hi Coz, > > I'd be already happy if *one* person would work in *one* of the projects! >:D > > Really, in my modest opinion, that idea of yours is imbecil. Because it >would >be waste of efforts and, in the end, we would end up with two unfinished >games. Besides, there aren't that many differences between computer kart >games. Or do you have any to suggest? > > Anyway, in the far future, when TuxKart is mature enough, it might be a >good >idea to create some mods. But a better approach might be to throw lots of >functionality that could be enabled by track designers. > >Cheers, > Ricardo > >Em Domingo, 10 de Abril de 2005 18:46, o Coz - escreveu: > > I was just thinking that tuxkart and supertuxkart, since they are >different > > proyects now should have slightly different aims. Besides all the > > supertuxkart is more desorganized than tuxkart but supertuxkart has more > > features thingie, I mean like, design aims. > > > > I remember once that steve barker sayd that in tuxkart people should >spend > > almost all the time driving. Maybe we could turn that into a gameplay > > difference, where supertuxkart would focus more on fighting than driving > > and the opposite would be for tuxkart? > > > > If anybody is listening, specially steve barker since tuxkart is his > > project, I pretty much would just want to know that if someone works in > > tuxkart and someone else works in supertuxkart in the end they will be > > pretty much be the same thing just with minimal differences that nobody > > cares and when someone asks which one is better instead of saying "if >you > > like <insert type of game> more you should choose tuxkart but if you >like > > <insert type of game here> more you should choose supertuxkart", they >say > > "well.. emm.. I dunno they are almost the same it's just matter of > > preference...". > > >-- ><cesarb> Damn, every time I spawn, qf-client-x11 locks hard ><Zoid> Don't die? ><Knghtbrd> good incentive. _________________________________________________________________ MSN Amor: busca tu ½ naranja http://latam.msn.com/amor/ |