Re: [TuxKart-devel] Slowness - really related with Karts?
Status: Alpha
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sjbaker
From: Ricardo C. <ri...@ae...> - 2004-09-06 11:21:33
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Em Domingo, 5 de Setembro de 2004 22:45, o Steve Baker escreveu: > Ricardo Cruz wrote: > > Oh, creating a texture for every character... > > Texture map switching would kill you. > > > But why not just using a pixmap > > format then (rather than the vectorial one - TTF)? > > ...or you could put all the letters into one font texture... > That's what I meant about a pixmap image. > Oh - wait! That's how the game was originally written before > everyone who thought they knew better came along! > I was the one that implemented the TTF support. I don't really like games using TTF for various reasons from speed performance to ugliness to the fact that it's hard (or impossible) to add a missing(s) character(s). By the way, its funny that even console developers use pixmaps rather than vectorial graphics because they know how cpu expensive they can be, but most games still keep using TTF. But fact was that everybody seemed to agree that TTF usage was the way to go and someone would do it anyway. Since I've already done some work on the RaceGUI code, I stepped forward. Anyway, it is still time to revert this. If any pixmap (whataver the format Plib likes the most) is purposed, just send it to me and I'll revert things to use that. Cheers, Ricardo -- Q: What does friendship among Soviet nationalities mean? A: It means that the Armenians take the Russians by the hand; the Russians take the Ukrainians by the hand; the Ukranians take the Uzbeks by the hand; and they all go and beat up the Jews. |