Re: [TuxKart-devel] Slowness - really related with Karts?
Status: Alpha
Brought to you by:
sjbaker
From: James G. <j....@vi...> - 2004-09-05 23:42:27
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On Sun, 2004-09-05 at 23:54, Steve Baker wrote: > James Gregory wrote: > > > > The in-game text in the old TuxKart was heavily pixellated and very > > ugly. > > Which is because it had to work on a typical card of that era - a > Voodoo-1 or -2 which had a hard limit of 256x256 as the largest > possible map. Sure, I never said "Oh Steve you idiot why on earth did you include such crap fonts??!?!", I simply pointed out why it had been changed. > Given the ability to use a 1kx1k for the fonts, that problem would > magically disappear. > > Given that SDL_ttf was already being used for the menu screens, by > > far the easiest way to fix this problem by just switching the text > > drawing calls to use SDL_ttf, rather than using one thing for menu > > screens and another for in-game status text. > > Well - don't spend too much time on it - SDL is the first thing I'll > be removing when you guys finish messing around. We know already. James |