Re: [TuxKart-devel] Slowness - really related with Karts?
Status: Alpha
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From: Ingo R. <gr...@gm...> - 2004-09-05 23:05:53
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"Jason T. Rice" <jt...@gt...> writes: > Pardon me - I signed on early because the project seemed > interesting, but the minute you guys blew off the originator, a guy > whose name shows up at the end of 70% of the "OpenGL How To" > searches on the Flightgear lists, the Gimp lists and the OpenGL > forums, I knew I'd be wasting my time. We DID NOT 'blew him off', he just went away all by himself for no good reason. > So go ahead and flame him. We didn't start the flaming, he started complaining about every change we did without giving us a useable other way to do it. If all people agree that the old GUI needed a complete rewrite since it was basically unusable and Steve tells you that we MUST stick to current PUI, that really wasn't all that helpfull. Same with fullscreen, plib simply can't do that at the moment. With VBO Steve told us that it "wouldn't much help", well it doubled the performance. Now if Steve just started fixing issues instead of telling us that we don't need that would have been a whole lot more helpfull. > The single font texture is THE definitive way it is done. Yes. > Mail me when these guys go home. I code, model and do sound effects > -- and hate sprawling dependency lists. Sorry, but the libraries that we use are the same that are used by pretty much every second other OSS game too, so I really can't see how that should ever be much of a problem. > Mail me when these guys go home. I code, model and do sound effects > -- and hate sprawling dependency lists. How about instead helping us RIGHT NOW and making this GOTM run a success instead of just complaining and slowing all this down even more with more and more endless flaming? We need help and are happy about everything we can get. -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |