Re: [TuxKart-devel] Slowness - really related with Karts?
Status: Alpha
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sjbaker
From: Steve B. <sjb...@ai...> - 2004-09-05 22:54:55
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James Gregory wrote: > > The in-game text in the old TuxKart was heavily pixellated and very > ugly. Which is because it had to work on a typical card of that era - a Voodoo-1 or -2 which had a hard limit of 256x256 as the largest possible map. Given the ability to use a 1kx1k for the fonts, that problem would magically disappear. > Given that SDL_ttf was already being used for the menu screens, by > far the easiest way to fix this problem by just switching the text > drawing calls to use SDL_ttf, rather than using one thing for menu > screens and another for in-game status text. Well - don't spend too much time on it - SDL is the first thing I'll be removing when you guys finish messing around. ---------------------------- Steve Baker ------------------------- HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://www.sjbaker.org Projects : http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net -----BEGIN GEEK CODE BLOCK----- GCS d-- s:+ a+ C++++$ UL+++$ P--- L++++$ E--- W+++ N o+ K? w--- !O M- V-- PS++ PE- Y-- PGP-- t+ 5 X R+++ tv b++ DI++ D G+ e++ h--(-) r+++ y++++ -----END GEEK CODE BLOCK----- |