Re: [TuxKart-devel] Slowness - really related with Karts?
Status: Alpha
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From: Ingo R. <gr...@gm...> - 2004-09-05 22:52:16
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Ricardo Cruz <ri...@ae...> writes: > It is also good to know that textures can help - haven't remember of those -, > but ugly stuff like those heads made of squares will not be helped: > http://rpmcruz.planetaclix.pt/trash/tuxkart-dinoface.png Thats just ugly because smooth shading is missing, with the flat shading it looks of course rather blocky. Anyway, polygon count really doesn't matter all that much, just look at a doom3 model: http://static.hugi.is/games/doom3/screens/doom3page3.jpg They are extremly edgy too, but due to some kickass bump-mapping and shading that doesn't really matter at all. -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |