Re: [TuxKart-devel] Slowness - really related with Karts?
Status: Alpha
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sjbaker
From: Steve B. <sjb...@ai...> - 2004-09-05 21:45:54
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Ricardo Cruz wrote: > Oh, creating a texture for every character... Texture map switching would kill you. > But why not just using a pixmap > format then (rather than the vectorial one - TTF)? ...or you could put all the letters into one font texture... Oh - wait! That's how the game was originally written before everyone who thought they knew better came along! ---------------------------- Steve Baker ------------------------- HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://www.sjbaker.org Projects : http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net -----BEGIN GEEK CODE BLOCK----- GCS d-- s:+ a+ C++++$ UL+++$ P--- L++++$ E--- W+++ N o+ K? w--- !O M- V-- PS++ PE- Y-- PGP-- t+ 5 X R+++ tv b++ DI++ D G+ e++ h--(-) r+++ y++++ -----END GEEK CODE BLOCK----- |