Re: [TuxKart-devel] Valgrind: hunting possible leaks
Status: Alpha
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From: Matze B. <ma...@br...> - 2004-09-05 15:57:05
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On Sat, 4 Sep 2004, Pascal Giard wrote: > On Sat, 4 Sep 2004 14:45:17 +0200 (CEST), Matze Braun wrote > > valgrind has problems with some hacks the nvidia and ati opengl > > drivers are doing. An "export __GL_FORCE_GENERIC_CPU=1" helps for > > nvidia cards, for ati you can only try to link tuxkart with mesa > > instead of ati opengl. > > I've an nVidia, i've just tried __GL_FORCE_GENERIC_CPU=1, but i don't see any > difference. They're still alot of false positives in > /usr/lib/tls/libGL.so.1.0.5336. > > > > > I'll try kcachegrind to see if i can get to understand more. > > cachegrind is for testing the performance of an App when you > > consider cpu caches so that you can optimize your code to better fit > > inside the data and command-caches of the cpu. That's only usefull > > if you need to tweak the last 5% performance of your app, we're not > > at that point in tuxkart yet. > > thanks for the information. > > btw, do you see anything usefull in the log i attached to my other email ? Well I found lots of unreleased stuff in the tuxkart code and I'm cleaning this up at the moment, but might need 1 or 2 days more. Greetings, Matze |