Re: [TuxKart-devel] Slowness - really related with Karts?
Status: Alpha
Brought to you by:
sjbaker
From: Charles G. <ch...@ve...> - 2004-09-01 22:47:28
|
On Wed, 2004-09-01 at 23:28 +0100, ri...@ae... wrote: > The game is quite slow and, after a while, it can get the system > unusable. I don't know what the problem is, but it looks like > polygons have been reduced from Karts. > > My question is if that is really needed? It doesn't look like > Karts are the problem, since it is slow as well when the Karts > are not there, and the game keep getting slow is not certainly > fault of the Karts. Consensus is that the problem lies with the way PLIB handles the tracks (ie large polygonal models) and the physics code taking up far too much CPU time. Whilst people have been poking around the physics code, it seems nobody has actually seen nor solved that particular issue. There are patches for PLIB that improve things roughly twofold, and hopefully they will make it into PLIB sooner rather than later. But even then, the performance is no where near what it should be for such a relatively simple game. The only other way to improve things on this issue is to break up the tracks into sections, but that's messing the level designers about. Really, Steve needs to grab PLIB by the scruff of the neck on this issue and other PLIB problems, but he's publicly refusing to get involved. (Which is surprising, because if he'd fixed them, then there would be no need for the current SDL dependency and he'd be happy again. *Sigh*) -- - Charlie Charles Goodwin <ch...@ve...> Online @ www.charlietech.com |