Re: [TuxKart-devel] GOTM release?
Status: Alpha
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From: Ingo R. <gr...@gm...> - 2004-08-26 23:55:26
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James Gregory <j....@vi...> writes: > Well, ideally we don't want to demand people have geforce 2s, Lowest level that I would care about are TNT2 and MatroxG450, with reduced LOD level that might be doable. > however if it's a choice between that, rewriting the whole 3D engine > or going back to the old kart models, the choice is less clear cut. The old karts are 400-800 polys, a new medium-LOD kart would be 500 polys, a low-LOD would be ~250, high-LOD 1000-1500. So in case I get all the karts + LOD levels modeled, we should be more or less save performance wise and be at a similar level like the old version, well, at least for the simpler tracks. >> -We should make the tracks a bit more attractive by adding more >> background stuff. It would also be a good idea, to add a >> possibility for skydomes (ie. 6 images projected on an infinitely >> far-away cube), that typically improves the look alot. > Well, if you're going to do this then I'm certainly not going to > complain, but it does strike me that in the time it would take someone > to make this work, maybe they could have written new AI code or > something else more vital to the game 's basic playability. Skydome should be relativly simple from a programming point of view, the biggest problem I see with them is really how to create them, since you can't simply draw them in Gimp. Some post-processing in Blender or so might be needed. > And is Straver still working on the smoke? If not, then maybe we > should just remove it (unless of course someone else wants to make > it look better). Smoke can be easily disabled in case it doesn't get better, no need to remove it. -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |