Re: [TuxKart-devel] Tuxkart crash
Status: Alpha
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sjbaker
From: Ingo R. <gr...@gm...> - 2004-08-14 10:48:10
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"Pascal Giard" <pa...@gu...> writes: > i then use the same old trick, i fire up quake3 then quit, it brings > back the mouse and the screen resolution. That should be avoidable by doing atexit(SDL_QUIT); or something along the lines, which forces a clean shutdown even on segfault. > PS: what are hooknodes ? > PS=B2: i noticed that it doesn't lag during your first lap but then it ge= ts > worst and worst... is it because of skidrows or there's more to it ? The skidmarks currently just grow and grow all the time, so yep, if you do a lots of laps you will reach a point where it will get quite slow, especially with multiple vehicles, this should however change as soon as we start placing skidmarks only when you skid and not all the time. Expiring skidmarks might also help, even so this might not really be necesarry. --=20 WWW: http://pingus.seul.org/~grumbel/=20 JabberID: gr...@ja...=20 ICQ: 59461927 |