Re: [TuxKart-devel] Split screen multiplayer
Status: Alpha
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sjbaker
From: Ricardo C. <ri...@ae...> - 2004-08-11 17:34:24
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Em Quarta, 11 de Agosto de 2004 00:45, o Steve Baker escreveu: > Charles Goodwin wrote: > > Maybe just restrict to a max of 1 or 2 players per keyboard (KEY1 & > > KEY2) requiring joypads or other devices for extra players. Then the > > preselection becomes a bit easier (right?) since there can only be two > > players on at once. > > Even with just one player, you can easily find key combinations that don't > work...a completely free choice of keys is really not possible in games > where keys are held down rather than just tapped briefly. > Steve is right. First time he mentioned this problem, I didn't really care about it. But since a SuperTux player told me that he couldn't jump and move at the same time and it was discovered it was because the keys he has used, I was urged to this problem. Anyway, I still think it is better to let the player choose the keys on a single player game, since it is not likely a problem might happen. But in a multi-player game - and especially a kart one, where you have to keep keys pressed -, it is just better to have default combinations. About Ingo bitching, players get used to keys combinations pretty fast and better this than having a broken control. Telling players to buy gamepads is not a solution either, IMHO. Cheers, Ricardo -- "The bad reputation UNIX has gotten is totally undeserved, laid on by people who don't understand, who have not gotten in there and tried anything." -- Jim Joyce, owner of Jim Joyce's UNIX Bookstore |