Re: [TuxKart-devel] playing with 2 gamepads
Status: Alpha
Brought to you by:
sjbaker
From: Steve B. <sjb...@ai...> - 2004-08-08 21:26:50
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If you read the section on "How Steve Baker builds tracks" here: http://netpanzer.berlios.de/tuxkart/index.php/Procedure%20For%20Building%20Tracks ...you'll see that the procedure I recommend just 'naturally' makes it Cull and collision-detect nicely because each 10m to 20m section ends up being a separate object. ---------------------------- Steve Baker ------------------------- HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://www.sjbaker.org Projects : http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net -----BEGIN GEEK CODE BLOCK----- GCS d-- s:+ a+ C++++$ UL+++$ P--- L++++$ E--- W+++ N o+ K? w--- !O M- V-- PS++ PE- Y-- PGP-- t+ 5 X R+++ tv b++ DI++ D G+ e++ h--(-) r+++ y++++ -----END GEEK CODE BLOCK----- |