Re: [TuxKart-devel] playing with 2 gamepads
Status: Alpha
Brought to you by:
sjbaker
From: Steve B. <sjb...@ai...> - 2004-08-08 21:21:43
|
Ingo Ruhnke wrote: > I am also not sure how plib internally works, so pumping the track as > one huge mesh to it might not be a good idea. Some of the other tracks > where broken up in little segments, which might make it easier to cull > these when they are out of the view. Both collision code and rendering code will benefit IMMENSELY from having the track broken up into short segments. Without that, there is no way to cull by field of view - and the collision detection code will have to do really costly testing for just about every polygon. ---------------------------- Steve Baker ------------------------- HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://www.sjbaker.org Projects : http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net -----BEGIN GEEK CODE BLOCK----- GCS d-- s:+ a+ C++++$ UL+++$ P--- L++++$ E--- W+++ N o+ K? w--- !O M- V-- PS++ PE- Y-- PGP-- t+ 5 X R+++ tv b++ DI++ D G+ e++ h--(-) r+++ y++++ -----END GEEK CODE BLOCK----- |