Re: [TuxKart-devel] playing with 2 gamepads
Status: Alpha
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From: Ingo R. <gr...@gm...> - 2004-08-08 19:03:23
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James Gregory <jam...@bt...> writes: > Yeah, my computer totally can't cope with "On the beach" either. > I've also noticed the frame rate drops hugely each time a Tux comes > into view - maybe the model is slightly too detailed? Tux has around ~3200 triangles, the track itself around ~10000, in comparism the old geekokart has 870, the old tracks around ~1000. No idea exactly how much polys todays gfx cards can handle, but due to the horrible performance on startup I think the gfx card itself isn't yet the problem, but more the collision code or something like that. I am also not sure how plib internally works, so pumping the track as one huge mesh to it might not be a good idea. Some of the other tracks where broken up in little segments, which might make it easier to cull these when they are out of the view. -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |