Re: [TuxKart-devel] Re: [Tuxkart-cvs] tuxkart/src Driver.h,1.14,1.15 joystick.h,1.3,1.4 PlayerDrive
Status: Alpha
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sjbaker
From: Steve B. <sjb...@ai...> - 2004-08-07 23:04:28
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Charles Goodwin wrote: > I would hope you will be 'replacing' it with PLIB-relevant code rather > than 'removing' it. Depends on how much effort it would take. It might just be easier to dump it and start over. >> The idea of GOTM is to help a project - not to make a complete >> pig's breakfast of it. > > And the idea of GotM is for the maintainer is to play an active role. I've tried to do that - but nobody wants to listen to what I have to say so it's just easier to let you guys bulldoze ahead and then clean up whatever mess is left at the end. > No offense Steve, but since GotM started you have done jack all. That's not true. I added the multi-view stuff and did a ton of code cleanup. Recently, I've not wanted to get involved because I'd be spending all my time undoing what people have screwed up - that would lead to interminable arguments which I really don't have the patience for - so I'd prefer to duck out until the chaos dies down and restore sanity at the end. > There are unacceptable caveats with PLIB - the fullscreen one being > cheif among them (I run 1280x1024, a resolution I do not want to carry > over into the game which my CPU+GPU can barely handle _before_ the > models are enhanced). And you refuse to acknowledge, and hence solve, > them. The whole full screen business is a really trivial matter - if the PLIB windowing library can't do it then let's make it do it rather than tossing it out and starting over. However, this isn't something that in any way stops people from doing what GoTM was supposed to be doing - it just causes all of the ridiculous SDL hassles - which is now infecting the joystick interface and who-knows-what else. The whole problem with GOTM (from the maintainers perspective) is that you set out to do a relatively modest amount of work just where it was most sorely needed - something that could have been managed in two months if everyone had stayed focussed on the original objectives. This was all agreed before the voting and with my 100% backing. What's actually happened is that you've ended up attempting to do virtually a top to bottom rewrite with all new models, new libraries, new GUI - the whole works. You are dinking unnecessarily with things that are really working just fine. Frankly, it would have been easier for you to start afresh with a completely new game...but that would be ridiculous because you KNOW you can't write a complete new game in two months. The GoTM concept is a good one - but failing to stay focussed on what was the original scope of the work is what undoubtedly lead to your failure to complete Pingus - and with only a few weeks to run, the same will happen with TuxKart. ---------------------------- Steve Baker ------------------------- HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://www.sjbaker.org Projects : http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net -----BEGIN GEEK CODE BLOCK----- GCS d-- s:+ a+ C++++$ UL+++$ P--- L++++$ E--- W+++ N o+ K? w--- !O M- V-- PS++ PE- Y-- PGP-- t+ 5 X R+++ tv b++ DI++ D G+ e++ h--(-) r+++ y++++ -----END GEEK CODE BLOCK----- |