Re: [TuxKart-devel] Some notes
Status: Alpha
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From: Ricardo C. <ri...@ae...> - 2004-08-02 09:55:54
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Let me throw my 2 cents about this SDL issue. Em Segunda, 2 de Agosto de 2004 03:00, o James Gregory escreveu: > As for the issues with not using SDL: > > 1. No fullscreen mode --fullscreen is working fine here. Does it have problems in some systems? About the no possibility of using a size different than screen size, Steve said there shouldn't be any performance decrease. And I haven't noticed any either. > 2. GUI-wise being limited to using what plib provides I believe it is as rich as ClanLib GUI module and other GUI libraries. But even if we decide to do a custom GUI code, can't we use its image and text capabilities? > 3. Being limited in terms of file formats to what plib provides (e.g. no > use of png, no use of physfs) About PNGs, isn't JPEG supported? If yes, should be used. Files are even smaller with it. About physfs, isn't that a physics library? If yes, wasn't it decided that it would be better to make a home made physics. > 4. Far more people know how to program using SDL and its sister > libraries than know how to use plib Well, those people already knew TuxKart used Plib and there was no opposition regarding that. Besides, Plib is pretty small and I guess they already had time to learn, at least, the basics. > 5. Everyone who ever compiles games already has SDL, SDL_image etc in > any case > Why not linking to Allegro, ClanLib - you name it - as well. "Everyone who ever compiles games already" have those. ;D Sorry for anything stupid, Ricardo > James > > -- When a place gets crowded enough to require ID's, social collapse is not far away. It is time to go elsewhere. The best thing about space travel is that it made it possible to go elsewhere. -- R.A. Heinlein, "Time Enough For Love" |