Re: [TuxKart-devel] Little Tutorial on vehicle physics
Status: Alpha
Brought to you by:
sjbaker
From: Steve B. <sjb...@ai...> - 2004-07-21 05:20:52
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Ingo Ruhnke wrote: > Found a little tutorial on vehicles physics, comes even with a little > example programm (compiles without problems with allegro): > > * http://home.planet.nl/~monstrous/tutcar.html > * http://home.planet.nl/~monstrous/download.html#cardem08 > > Might provide a good start for Tuxkart physics and should be a whole > lot less throublesome than full blown ODE support. Wow! That's a good tutorial. So back to the question of ODE versus home-grown dynamics. ODE would give us things like animation of suspension parts and convincing animation of things like crashes, jumps and stuff like tipping up on two wheels. Once you've gone through the pain of making it work, ODE gives you a lot of cool/unplanned effects 'for free'. We should look at how Torcs works - I believe it uses ODE and PLIB - maybe they've done a lot of the work for us. However, doing something based on this tutorial would be much easier to implement and subsequently be easier to tune. It's a really hard call. ---------------------------- Steve Baker ------------------------- HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://www.sjbaker.org Projects : http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net -----BEGIN GEEK CODE BLOCK----- GCS d-- s:+ a+ C++++$ UL+++$ P--- L++++$ E--- W+++ N o+ K? w--- !O M- V-- PS++ PE- Y-- PGP-- t+ 5 X R+++ tv b++ DI++ D G+ e++ h--(-) r+++ y++++ -----END GEEK CODE BLOCK----- |