Re: [TuxKart-devel] Question about plib
Status: Alpha
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From: Matze B. <ma...@br...> - 2004-07-19 14:51:37
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I did similar experiments here: http://www.stud.uni-karlsruhe.de/~uxsm/odekart.tar.bz2 (althought I've given up for now, since ode is more complicated than I expected (or my physics knowledge is too limited...)) but the code might be a start or inspiration for you :) Greetings, Matze On Mon, 19 Jul 2004, Jacob Persson wrote: > I've been playing with ODE and plib trying achieve some collision detection > between meshes loaded from AC-models. > > I've seen the getNumTriangles functions and such in ssgLeaf but I don't > understand how you get to them from ssgTransform. I also wonder if > getVertex (0) returns the pointer to the start of the vertex-array. And At > last does plib store it's meshes using indices? if so can get you get access > to them? > > > -- > Name: Jacob Persson > Homepage: www.apollo.nu/~straver/ > > > ------------------------------------------------------- > This SF.Net email is sponsored by BEA Weblogic Workshop > FREE Java Enterprise J2EE developer tools! > Get your free copy of BEA WebLogic Workshop 8.1 today. > http://ads.osdn.com/?ad_id=4721&alloc_id=10040&op=click > _______________________________________________ > Tuxkart-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxkart-devel > > |