Re: [TuxKart-devel] Thoughts on TuxKart Characters
Status: Alpha
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sjbaker
From: Steve B. <sjb...@ai...> - 2004-07-13 12:53:42
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michel vilain wrote: > I sure hope the GotM has some effect on TuxKart. Just > cleaning up the bugs (falling through the floor would > be my n=B01)... Yes - I think that's everyone's #1. It's a consequence of some pretty obscure collision detection issues. I have left off attacking that until/unless someone picks up the 'physics' ball and runs with it since a total rewrite of the game physics is certainly needed and collision detection code would get a complete re-write as a part of that process. There isn't much point in trying to fix something that's likely to be tossed out anyway. > and updating the karts/tracks would already > be a great result to me. (Plus things like the ground > shadows)=20 Yes. > No need to rewrite the game from the ground up. If the > GotM changes could reinvigorate TuxKart development, > such a next-generation TuxKart (with ODE, character > anim, network play, SDL,...)could then be tackled in a > follow-up project by other parties. I'm agnostic about the ODE issue. I think it could be made to work and would add a LOT of interesting motion into the game - however, I can also understand the desire to do cruder 'game physics' stuff instead. I think that decision rests with whoever undertakes the work. Character animation is also highly desirable. Much here depends on how the heck we get the data out of blender. There are also all the other little eye-candy things like smoke and sparks and skid-marks and such. Network play is do-able, but I don't think it's something we need to do with GoTM. SDL?!? We don't need SDL. Why the heck would we want that? It just adds a bunch more unnecessary dependancies. ---------------------------- Steve Baker ------------------------- HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://www.sjbaker.org Projects : http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net -----BEGIN GEEK CODE BLOCK----- GCS d-- s:+ a+ C++++$ UL+++$ P--- L++++$ E--- W+++ N o+ K? w--- !O M- V-- PS++ PE- Y-- PGP-- t+ 5 X R+++ tv b++ DI++ D G+ e++ h--(-) r+++ y++++= -----END GEEK CODE BLOCK----- |