Re: [TuxKart-devel] Things have gone very quiet....
Status: Alpha
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sjbaker
From: Charles G. <ch...@ve...> - 2004-07-13 12:40:38
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On Tue, 2004-07-13 at 07:34 -0500, Steve Baker wrote: > I put a bit of a HowTo on the Wiki - it's not really modeller-specific > but explains how I've been building them. AC3D doesn't have the nice > spline curve features that blender evidently does - so I'm using nothing > but cut/paste features, plus the ability to select a bunch of vertices > and do rotate/translate type operations on them. > > Any advice you can add to the Wiki in the light of practical experience > has *got* to be a good thing if we want to get more people into the > track building business. One thing Ingo and I chatted about was the AI. We seem to agree on an 'arrow-map' method where the track is broken into segments with each segment assigned an arrow, the properties of which dicate how the AI karts make decisions on that section of the track. What's the plan on this? Who is implementing it? How will it be implemented? And how will track builders generate these arrow maps? -- - Charlie Charles Goodwin <ch...@ve...> Online @ www.charlietech.com |