[TuxKart-devel] Lets get started with some track ideas.
Status: Alpha
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sjbaker
From: Steve B. <sjb...@ai...> - 2004-07-06 03:48:54
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Let's get started with some track ideas. We have some 'themes' in the Wiki: Beach Lava/Fire Dirt Forest/Grass Snow/Ice Star/Rainbow Urban/Buildings I suggest that we prune this list down to (say) four catagories and try to build three tracks in each catagory. If we have more time/effort then we can do more...but twelve tracks is a pretty agressive target IMHO. What helps a lot with doing several track with one 'theme' is that we can share textures and 'decor' objects between tracks within the same theme. For 'beach', we only need a couple of palm tree models (for example) and those can be shared between all three tracks. So - here is what I suggest. 1) For each track, draw a simple plan of the actual roadway - showing bridges, tunnels but little else. This will give us a rough idea of scale, track length, etc. ...as those are basically agreed upon... 2) For each one, mark out where the major areas are (eg, for the beach theme - where is the ocean, where is sand, where are there cliffs, etc. 3) Make some sketches of 'sample' areas so we're all on the same page as regards 'look and feel'. ...and once that's done... 4) Make a detailed list of the textures and 3D 'decor' objects (like palm trees) that we need...with emphasis on re-use between tracks within the same theme. Keeping to the same basic texture set between tracks within a given theme will help to make them look like they 'belong' together. We should probably dump all this stuff into the Wiki and discuss it here. Then we have all we need to start building. Make sure you announce which track you're going to work on - or which decor items you want to start on - just so we don't waste effort by having two or more people working on the same thing. NOTES: * Tracks should be around 10meters wide around most of their length. * Tracks should be at least 1km (and preferably 2 or 3km) in length. * Keep an eye on the numbers and sizes of textures - and on the polygon counts. These are not 'free' resources! ---------------------------- Steve Baker ------------------------- HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://www.sjbaker.org Projects : http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net -----BEGIN GEEK CODE BLOCK----- GCS d-- s:+ a+ C++++$ UL+++$ P--- L++++$ E--- W+++ N o+ K? w--- !O M- V-- PS++ PE- Y-- PGP-- t+ 5 X R+++ tv b++ DI++ D G+ e++ h--(-) r+++ y++++ -----END GEEK CODE BLOCK----- |