Re: [TuxKart-devel] GUI
Status: Alpha
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From: Ryan F. <rf...@gm...> - 2004-07-03 20:30:22
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On Thu, 1 Jul 2004 12:11:43 +0100, Ricardo Cruz <ri...@ae...> wrote: > Em Quarta, 30 de Junho de 2004 21:56, o Ryan Flegel escreveu: > > Just wanted to point out some obvious(?) advantages to SWS approach. > > > > * With the SWS approach we can have previews of what each character > > and each track looks like before choosing. This would be a total mess > > using the MWS approach. > > The only disadvantage a MWS approach would have in that case is that one > would have to design it before implementing it. Else, yes, it could be a > mess. > > > * For things like multiplayer character select it will be really messy > > having 4 people choose their characters on a screen with all sorts of > > other options there. With the SWS approach we have a nice, intuitive > > way for all players to select their characters. > > It isn't 8 or 80. We can still have a dialog that would allow players to > change a few stuff, choosing them by turns. Well, if we have a previews for 8 cars, that's pretty much the whole screen. Choosing them by turns is an unnecessary waste of time. > > * After a race is complete, usually the only thing that you want to > > change is the track. While this can still easily be done with the MWS > > approach, it confronts the users with a lot of unecessary options. > > The track change would only happen in the Practice mode. In any other, it > should only show statistics, and maybe allowing the player to abort. No.. they'll all have the ability to go back and select the track except grand prix (since it's already predetermined). -- Ryan |