Re: [TuxKart-devel] The nature of this game.
Status: Alpha
Brought to you by:
sjbaker
From: Charles G. <ch...@ve...> - 2004-07-03 18:27:45
|
Ok, rant about rant aside, here's a more constructive critique. On Sat, 2004-07-03 at 12:04 -0500, Steve Baker wrote: > As must already be very aparrent, I'm not a happy camper. Just > about everything that's been discussed here since the GoTM vote > has been 180 degrees away from where I think it should be going. It's going the same way that was discussed in the forums. More and new characters, with bigger and better karts. And then some polish on the game play (physics / AI) plus anything else people are willing to contribute. It seems (from my perspective) to be going along exactly to plan. > It's increasingly aparrent that for many people here, the idea of > improving and extending TuxKart has somehow changed into a desire > to essentially throw away EVERYTHING that currently exists and start > what is an entirely new game. No, it's not. It's "take an existing code base and idea and improve upon it." We're not saying, "ditch the code." We're not saying, "ditch the idea." You can't explicitly limit what can and cannot be improved about the game without going against the entire spirit of GotM and Free Software. > 1) Ingo's is clearly of the view that he wants a fairly 'normal' > GoKart racing game. TuxKart is not intended to be that. Ingo's view is a proactive one. He's done sketches, and created 3D models based on those sketches. All of them have different karts. Maybe not wildly different, but until somebody helps or provides an alternative, and until he has them in what he considers a final state (he hasn't even textured them!?) then this is an unfair assertion. You have had ample opportunity to show us sketches and plans for what you need. "More like this game" is just not good enough if you want people to model your ideas. > His models (whilst very nice) are of essentially standard > go-karts and not the wilder designs of games like DoubleDash > and others of the 'krazy kart' genre. His are the only decent contributions thus far. > He's also expressed (in the Wikki section on tracks) that he > wants more normal tracks - shorter laps and a greater emphasis > on kart driving with less on the gadgets, powerups and collectibles > that are also the trademark of the genre I have in mind. Assert your authority. Ingo is not demanding or forcing the issue, just expressing a preference and opinion. Are we not allowed opinions? Or are we not allowed opinions that differ from yours? > 2) Changing the GUI entirely. Well, I can at least understand the > logic behind this (although I still disagree with it) - but I think > it's out of scope for the GoTM effort - it wasn't even mentioned > in the ToDo lists that people voted on. But - OK - those aren't > meant to chain us down. No chains, so let people work on what they want to work on. If the end result is an improvement, then you win. If not, you get to keep the old GUI. No loss. Why are you complaining about a no-lose situation? > 3) Characters: Several people have argued to throw out all of the > existing characters (with the possible exception of Tux). Fine, > but unnecessary in my view. This too was not something that came > up in the "ToDo" list or the pre-vote discussions. Everybody has happily agreed to stick with Gown. You have to admit that BSOD and Geeky are hardly charismatic characters. It's ironic that you complain Ingo's karts are not "fun" enough yet you want possibly two of the most boring characters you could imagine to stick in the game. But, even then, from what I can see it's been accepted that they're staying with ideas being thrown around to make them more interesting. Somebody even did a new Geeky model. After expressing a severe dislike for the idea of using Mozilla, Ingo created a Mozilla model because _you_ mandated having Mozilla. > 4) Tracks: Do we intend to improve the existing tracks and add more, > or toss out all of them and make entirely new ones? I kinda get > the feeling from reading Wiki and peoples comments that the latter > is the basic intent. The current tracks suck. Sorry, they do. Yes, they could be improved upon, but that's the choice of whomever works on them. If somebody provides a lovely, fancy set of cool new tracks then are you going to reject them purely because they are not an evolution of the old tracks? You can only guide volunteers, not control them. You should be grateful for their contributions if said contributions are an improvement. Do not judge the GotM work before we have done some. We are not stupid people and will not force sub-standard content upon TuxKart. > If all of these things come to pass - along with the (very needed) AI > and physics changes - then there is NOTHING left of the original game. That's not true. The original artwork and 3d models are not the greatest and designed for computers as they were 4-5 years ago (few polys, limited textures). Part of the whole GotM TODO was to improve upon them (by updating them or replacing them). Other than the GUI, I fail to see what your gripe is. You wanted more characters and more tracks. People start the process of providing that and you are complaining that we are doing what you wanted - renewing and updating the artwork. Crazy! > You might as well leave TuxKart alone and write an entirely new game > from scratch. This is fine by me - but there is no chance in hell > you'll get it finished in two months. No, because we want to improve upon the codebase, not rewrite it from scratch. Just some nice new characters and tracks, some nice new gameplay features, and plausibly a GUI overhaul. And you're complaining about that? *shakes head* > IMHO, GoTM has to go back to the original ToDo list that was voted > on - and confine themselves to improving what's there rather than > tossing everything out and starting again. *sighs* Perhaps you should withdraw TuxKart from GotM because you don't want your precious work being improved in something that differs very, very slightly from the way in which you imagined. It's not like we're here to break the game, we're here to improve it. > One of GoTM's bullet items when choosing a game to work on is the > cooperation of the original author/maintainer. I can tell you that, > my cooperation level is plunging - you guys are doing a fine job > of pissing off the person who single-handedly got the game to the > point where people liked it enough to overwhelmingly vote for it. > > All of those people didn't vote for your private visions of the > game - because those visions were never expressed prior to the > vote. They voted to improve what they already saw and liked. We _are_ all those people. We _all_ voted. We _expressed_ our desires and visions prior to voting, and are continuing to evolve them. I honestly see no deviation from the forums in the conversations that have continued on the mailing list, other than you becoming weirdly hostile. Private visions... opinions... that's what GotM is all about. We're not slaves. We're not here to do your bidding. We all have ideas and imaginations and the whole concept of GotM is to utilize that consolidated creativity. You cannot control or limit it. If you wanted such fine grained control then wtf did you agree to GotM in the first place? You seem an intelligent guy. Did you really think we were a group of people who would just do what you told us? > Well, let's do exactly that - and not toss it all out and start > again from zero. Nobody said do that. We can't use the original karts as they're all the same and too simple. We're adding new characters that the group all liked. I'm sure people will use the existing tracks as a base for building both improved tracks and new ones. The GUI... well, just let other people come up with something before deciding that everybody but you is wrong. -- - Charlie Charles Goodwin <ch...@ve...> Online @ www.charlietech.com |